/// <summary>
/// Creates a bitmap compatible with the device that is associated with the specified device context.
/// </summary>
/// <param name="hdc">A handle to a device context.</param>
/// <param name="nWidth">The bitmap width, in pixels.</param>
/// <param name="nHeight">The bitmap height, in pixels.</param>
/// <returns>If the function succeeds, the return value is a handle to the compatible bitmap (DDB). If the function fails, the return value is <see cref="System.IntPtr.Zero"/>.</returns>
[DllImport("gdi32.dll", EntryPoint = "CreateCompatibleBitmap")]
static extern IntPtr CreateCompatibleBitmap([In] IntPtr hdc, int nWidth, int nHeight);
<DllImport("gdi32.dll")> _
Private Shared Function CreateCompatibleBitmap(hdc As IntPtr, nWidth As Integer, nHeight As Integer) As IntPtr
End Function
None.
After you're done, you should use DeleteObject to release resources.
Please add some!
Please add some!
Do you know one? Please contribute it!