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/// Creates a bitmap compatible with the device that is associated with the specified device context.
/// <param name="hdc">A handle to a device context.</param>
/// <param name="nWidth">The bitmap width, in pixels.</param>
/// <param name="nHeight">The bitmap height, in pixels.</param>
/// <returns>If the function succeeds, the return value is a handle to the compatible bitmap (DDB). If the function fails, the return value is <see cref="System.IntPtr.Zero"/>.</returns>
[DllImport("gdi32.dll", EntryPoint = "CreateCompatibleBitmap")]
static extern IntPtr CreateCompatibleBitmap([In] IntPtr hdc, int nWidth, int nHeight);
Private Shared Function CreateCompatibleBitmap(hdc As IntPtr, nWidth As Integer, nHeight As Integer) As IntPtr
After you're done, you should use DeleteObject to release resources.
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The CreateCompatibleBitmap API
10/21/2013 6:40:30 PM - dennis-220.127.116.11
The DeleteObject function deletes a logical pen, brush, font, bitmap, region, or palette, freeing all system resources associated with the object. After the object is deleted, the specified handle is no longer valid.
7/18/2014 7:35:23 PM - Seri-18.104.22.168
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