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Search Results for "OPEN_EXISTING" in [All]

setupapi

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Private Const OPEN_EXISTING = 3

rapi

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short OPEN_EXISTING = 3;

Constants

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private const int OPEN_EXISTING = 2;

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private const uint OPEN_EXISTING     = 3;

Structures

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    public const int CERT_STORE_OPEN_EXISTING_FLAG = 0x00004000;

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    Public Const CERT_STORE_OPEN_EXISTING_FLAG As Integer = &H4000

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public const uint OPEN_EXISTING = 3;

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   IntPtr h = CreateFile(DevicePath.TrimEnd('\\'), 0, 0, IntPtr.Zero, OPEN_EXISTING, 0, IntPtr.Zero);

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IntPtr h = CreateFile(Root.HubDevicePath, GENERIC_WRITE, FILE_SHARE_WRITE, IntPtr.Zero, OPEN_EXISTING, 0, IntPtr.Zero);

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IntPtr h = CreateFile(PortHubDevicePath, GENERIC_WRITE, FILE_SHARE_WRITE, IntPtr.Zero, OPEN_EXISTING, 0, IntPtr.Zero);

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IntPtr h = CreateFile(HubDevicePath, GENERIC_WRITE, FILE_SHARE_WRITE, IntPtr.Zero, OPEN_EXISTING, 0, IntPtr.Zero);

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IntPtr h = CreateFile(PortHubDevicePath, GENERIC_WRITE, FILE_SHARE_WRITE, IntPtr.Zero, OPEN_EXISTING, 0, IntPtr.Zero);

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IntPtr h = CreateFile(Root.HubDevicePath, GENERIC_WRITE, FILE_SHARE_WRITE, IntPtr.Zero, OPEN_EXISTING, 0, IntPtr.Zero);

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IntPtr h = CreateFile(ControllerDevicePath, GENERIC_WRITE, FILE_SHARE_WRITE, IntPtr.Zero, OPEN_EXISTING, 0, IntPtr.Zero);

hid

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deviceHandle = CreateFile(devicePath, GENERIC_READ | GENERIC_WRITE, FILE_SHARE_READ | FILE_SHARE_WRITE, IntPtr.Zero, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, IntPtr.Zero);

kernel32

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     OPEN_EXISTING = 3

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        IntPtr.Zero,OPEN_EXISTING,0,IntPtr.Zero);

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   public const uint OPEN_EXISTING = 3;        

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               IntPtr.Zero, OPEN_EXISTING, 0, IntPtr.Zero);

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    private const UInt32 OPEN_EXISTING = 3;

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        0, IntPtr.Zero, OPEN_EXISTING, 0, IntPtr.Zero);

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   Private Const OPEN_EXISTING As Short = 3

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       hdrive = CreateFile(".PHYSICALDRIVE0", GENERIC_READ Or GENERIC_WRITE, FILE_SHARE_READ Or FILE_SHARE_WRITE, IntPtr.Zero, OPEN_EXISTING, 0, IntPtr.Zero)

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    //3 - OPEN_EXISTING - recommended by MSDN to get the buffer correctly

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        OPEN_EXISTING,

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        IntPtr handle = CreateFile(PathString, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, FILE_ATTRIBUTE_READONLY, 0); //PInvoked too

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    private const uint OPEN_EXISTING = 3;

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        ptr = CreateFile(FileName, GENERIC_READ, FILE_SHARE_READ, IntPtr.Zero, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, IntPtr.Zero);


 
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