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Search Results for "CharSet" in [All]

gdi32

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[DllImport("gdi32.dll", EntryPoint = "CopyEnhMetaFile", SetLastError = true, CharSet = CharSet.Auto)]

.

<DllImport("gdi32.dll", SetLastError:=True, CharSet:=CharSet.Ansi)> _

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    [DllImport("gdi32.dll", EntryPoint = "CreateDC", CharSet = CharSet.Auto, SetLastError = true)]

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      [DllImport("gdi32.dll", CharSet=CharSet.Auto)]

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      [DllImport("gdi32.dll", CharSet=CharSet.Auto)]

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    private const byte DEFAULT_CHARSET = 1;

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    private const byte SHIFTJIS_CHARSET = 128;

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    private const byte JOHAB_CHARSET = 130;

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    private const byte EASTEUROPE_CHARSET = 238;

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    [DllImport("gdi32.dll", CharSet = CharSet.Auto)]

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    [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]

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    public FontCharSet lfCharSet;

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    public enum FontCharSet : byte

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    ANSI_CHARSET = 0,

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    DEFAULT_CHARSET = 1,

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    SYMBOL_CHARSET = 2,

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    SHIFTJIS_CHARSET = 128,

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    HANGEUL_CHARSET = 129,

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    HANGUL_CHARSET = 129,

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    GB2312_CHARSET = 134,

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    CHINESEBIG5_CHARSET = 136,

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    OEM_CHARSET = 255,

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    JOHAB_CHARSET = 130,

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    HEBREW_CHARSET = 177,

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    ARABIC_CHARSET = 178,

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    GREEK_CHARSET = 161,

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    TURKISH_CHARSET = 162,

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    VIETNAMESE_CHARSET = 163,

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    THAI_CHARSET = 222,

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    EASTEUROPE_CHARSET = 238,

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    RUSSIAN_CHARSET = 204,

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    MAC_CHARSET = 77,

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    BALTIC_CHARSET = 186,

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    [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]

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    public byte tmCharSet;

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    [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]

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    lf.lfCharSet = FontCharSet.DEFAULT_CHARSET;

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        public enum FontLanguageCharSet

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            ANSI_CHARSET = 0x00000000,

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            DEFAULT_CHARSET = 0x00000001,

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            SYMBOL_CHARSET = 0x00000002,

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            MAC_CHARSET = 0x0000004D,

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            SHIFTJIS_CHARSET = 0x00000080,

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            HANGUL_CHARSET = 0x00000081,

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            JOHAB_CHARSET = 0x00000082,

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            GB2312_CHARSET = 0x00000086,

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            CHINESEBIG5_CHARSET = 0x00000088,

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            GREEK_CHARSET = 0x000000A1,

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            TURKISH_CHARSET = 0x000000A2,

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            VIETNAMESE_CHARSET = 0x000000A3,

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            HEBREW_CHARSET = 0x000000B1,

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            ARABIC_CHARSET = 0x000000B2,

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            BALTIC_CHARSET = 0x000000BA,

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            RUSSIAN_CHARSET = 0x000000CC,

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            THAI_CHARSET = 0x000000DE,

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            EASTEUROPE_CHARSET = 0x000000EE,

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            OEM_CHARSET = 0x000000FF

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        [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]

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            public Byte lfCharSet;

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        [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]

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            public Byte tmCharSet;

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        [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]

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        [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]

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            public Byte tmCharSet;

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        [DllImport("gdi32.dll", CharSet = CharSet.Auto)]

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                var logfont = new LOGFONT() { lfCharSet = (byte)FontLanguageCharSet.DEFAULT_CHARSET };

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            // Fixed Pitch & ANSI_CHARSET

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            List<string> mono = (from f in allFonts where ((f.LogFont.elfLogFont.lfPitchAndFamily & 0x3) == (int)GdiFonts.FontPitch.FIXED_PITCH) & (GdiFonts.FontLanguageCharSet)f.LogFont.elfLogFont.lfCharSet == GdiFonts.FontLanguageCharSet.ANSI_CHARSET select f.LogFont.elfFullName).ToList<string>();

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            // Variable Pitch & ANSI_CHARSET

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            List<string> variable = (from f in allFonts where ((f.LogFont.elfLogFont.lfPitchAndFamily & 0x3) == (int)GdiFonts.FontPitch.VARIABLE_PITCH) & (GdiFonts.FontLanguageCharSet)f.LogFont.elfLogFont.lfCharSet == GdiFonts.FontLanguageCharSet.ANSI_CHARSET select f.LogFont.elfFullName).ToList<string>();

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    private const byte DEFAULT_CHARSET = 1;

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    private const byte SHIFTJIS_CHARSET = 128;

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    private const byte JOHAB_CHARSET = 130;

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    private const byte EASTEUROPE_CHARSET = 238;

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    [DllImport("gdi32.dll", CharSet = CharSet.Auto)]

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    [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]

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    public FontCharSet lfCharSet;

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    public enum FontCharSet : byte

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    ANSI_CHARSET = 0,

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    DEFAULT_CHARSET = 1,

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    SYMBOL_CHARSET = 2,

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    SHIFTJIS_CHARSET = 128,

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    HANGEUL_CHARSET = 129,

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    HANGUL_CHARSET = 129,

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    GB2312_CHARSET = 134,

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    CHINESEBIG5_CHARSET = 136,

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    OEM_CHARSET = 255,

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    JOHAB_CHARSET = 130,

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    HEBREW_CHARSET = 177,

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    ARABIC_CHARSET = 178,

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    GREEK_CHARSET = 161,

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    TURKISH_CHARSET = 162,

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    VIETNAMESE_CHARSET = 163,

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    THAI_CHARSET = 222,

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    EASTEUROPE_CHARSET = 238,

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    RUSSIAN_CHARSET = 204,

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    MAC_CHARSET = 77,

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    BALTIC_CHARSET = 186,

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    [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]

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    public byte tmCharSet;

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    [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]

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    lf.lfCharSet = FontCharSet.DEFAULT_CHARSET;

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        public enum FontLanguageCharSet

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            ANSI_CHARSET = 0x00000000,

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            DEFAULT_CHARSET = 0x00000001,

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            SYMBOL_CHARSET = 0x00000002,

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            MAC_CHARSET = 0x0000004D,

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            SHIFTJIS_CHARSET = 0x00000080,

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            HANGUL_CHARSET = 0x00000081,

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            JOHAB_CHARSET = 0x00000082,

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            GB2312_CHARSET = 0x00000086,

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            CHINESEBIG5_CHARSET = 0x00000088,

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            GREEK_CHARSET = 0x000000A1,

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            TURKISH_CHARSET = 0x000000A2,

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            VIETNAMESE_CHARSET = 0x000000A3,

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            HEBREW_CHARSET = 0x000000B1,

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            ARABIC_CHARSET = 0x000000B2,

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            BALTIC_CHARSET = 0x000000BA,

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            RUSSIAN_CHARSET = 0x000000CC,

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            THAI_CHARSET = 0x000000DE,

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            EASTEUROPE_CHARSET = 0x000000EE,

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            OEM_CHARSET = 0x000000FF

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        [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]

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            public Byte lfCharSet;

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        [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]

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            public Byte tmCharSet;

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        [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]

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        [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]

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            public Byte tmCharSet;

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        [DllImport("gdi32.dll", CharSet = CharSet.Auto)]

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                var logfont = new LOGFONT() { lfCharSet = (byte)FontLanguageCharSet.DEFAULT_CHARSET };

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            // Fixed Pitch & ANSI_CHARSET

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            List<string> mono = (from f in allFonts where ((f.LogFont.elfLogFont.lfPitchAndFamily & 0x3) == (int)GdiFonts.FontPitch.FIXED_PITCH) & (GdiFonts.FontLanguageCharSet)f.LogFont.elfLogFont.lfCharSet == GdiFonts.FontLanguageCharSet.ANSI_CHARSET select f.LogFont.elfFullName).ToList<string>();

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            // Variable Pitch & ANSI_CHARSET

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            List<string> variable = (from f in allFonts where ((f.LogFont.elfLogFont.lfPitchAndFamily & 0x3) == (int)GdiFonts.FontPitch.VARIABLE_PITCH) & (GdiFonts.FontLanguageCharSet)f.LogFont.elfLogFont.lfCharSet == GdiFonts.FontLanguageCharSet.ANSI_CHARSET select f.LogFont.elfFullName).ToList<string>();

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[DllImport("gdiplus.dll", CharSet=CharSet.Unicode)]

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        [DllImport("gdiplus.dll", CharSet=CharSet.Unicode)]

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    [StructLayout(LayoutKind.Sequential, CharSet=CharSet.Ansi)]

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Summary
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static extern int GetTextCharsetInfo(IntPtr hdc, IntPtr lpSig, uint dwFlags);

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Documentation
[GetTextCharsetInfo] on MSDN
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If you need to treat unicode text, you'll need to set the CharSet option to Unicode or Auto (which is default on WindowsNT)

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[DllImport("gdi32.dll", CharSet=CharSet.Unicode)]

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If you need to treat unicode text, you'll need to set the CharSet option to Unicode or Auto (which is default on WindowsNT)

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[DllImport("gdi32.dll", CharSet=CharSet.Unicode)]

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[DllImport("gdi32.dll", CharSet = CharSet.Auto)]

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//CharSet.auto automatically selects between these functions based on the OS version:

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[DllImport("gdi32.dll", CharSet = CharSet.Unicode)]

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[DllImport("gdi32.dll", CharSet = CharSet.Ansi)]

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It's very important to use the same charset on the TEXTMETRIC structure and the extern function.

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[DllImport("Gdi32.dll", CharSet=CharSet.Auto)]

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[DllImport("Gdi32.dll", CharSet=CharSet.Auto)]

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[DllImport("Gdi32.dll", CharSet=CharSet.Auto)]

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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]

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   public byte tmCharSet;

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[StructLayout(LayoutKind::Sequential, CharSet=CharSet::Unicode)]

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   Byte tmCharSet;

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[DllImport("Gdi32.dll", CharSet=CharSet::Unicode)]

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    [DllImport("user32.dll",CharSet=CharSet.Auto)]

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[StructLayout(LayoutKind.Sequential, CharSet=CharSet.Ansi)]

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[StructLayout(LayoutKind.Sequential, CharSet=CharSet.Ansi)]

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[DllImport("user32.dll", CharSet=CharSet.Unicode)]

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[DllImport("gdi32.dll", CharSet = CharSet.Auto)]

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   string lpString, int cbString); (Please see note for CharSet in tips)

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[CharSet = CharSet.Auto] According to my experience this parameter should be used when using a LOGFONT structure and the CreateFontIndirect fuction, otherwise the selected font will not be displayed. All flags will be done (lfItalic, lfUnderline ...) but not the lfFaceName string.

ntdll

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[DllImport("ntdll", CharSet = CharSet.Auto, ExactSpelling = true, SetLastError = true)]

user32

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[DllImport("user32.dll", CharSet = CharSet.Auto)]

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<DllImport("user32.dll", CharSet = CharSet.Auto)>_

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<DllImport("user32.dll", CharSet:=CharSet.Auto)> _

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    <DllImport("user32.dll", EntryPoint:="BlockInput", SetLastError:=True, CharSet:=CharSet.Auto, CallingConvention:=CallingConvention.StdCall)>

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    <DllImport("user32.dll", EntryPoint:="BlockInput", SetLastError:=True, CharSet:=CharSet.Auto, CallingConvention:=CallingConvention.StdCall)>

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[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]

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[DllImport("user32.dll", CharSet=CharSet.Auto)]

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[DllImport("user32.dll", CharSet=CharSet.Auto)]

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<DllImport("user32", CharSet:=CharSet.Ansi, SetLastError:=True, ExactSpelling:=True)> _

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<DllImport("user32", CharSet:=CharSet.Ansi, SetLastError:=True, ExactSpelling:=True)> _

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    [DllImport("user32", CharSet = CharSet.Unicode, SetLastError = true)]

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    [DllImport("user32", CharSet = CharSet.Unicode, SetLastError = true)]

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[DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Auto)]

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[DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Auto)]

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[DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Auto)]

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    [DllImport("user32.dll", EntryPoint="CreateDesktop", CharSet=CharSet.Unicode, SetLastError=true)]

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    [DllImport("user32.dll", EntryPoint="CloseDesktop", CharSet =  CharSet.Unicode, SetLastError = true)]

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    <DllImport("user32.dll", EntryPoint:="CreateDesktop", CharSet:=CharSet.Unicode, SetLastError:=True)> _

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    <DllImport("user32.dll", EntryPoint:="CloseDesktop", CharSet:=CharSet.Unicode, SetLastError:=True)> _

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[DllImport("user32.dll", EntryPoint="CreateWindowStation", CharSet=CharSet.Unicode, SetLastError=true)]

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[DllImport("user32.dll", CharSet = CharSet.Unicode, SetLastError=true)]

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<DllImport("user32.dll", CharSet := CharSet.Unicode, SetLastError := True)> _

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<DllImport("user32.dll", CharSet:=CharSet.Auto)> _

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[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]

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    ExactSpelling = false, CharSet = CharSet.Auto, SetLastError = true)]

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    ExactSpelling = false, CharSet = CharSet.Auto, SetLastError = true)]

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<DllImport("user32.dll", EntryPoint:="EnumDisplayDevices", CharSet:=CharSet.Auto, CallingConvention:=CallingConvention.StdCall)> _

.
ExactSpelling
=False, CharSet:=CharSet.Auto, SetLastError:=True)> _
.
ExactSpelling
=False, CharSet:=CharSet.Auto, SetLastError:=True)> _
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<DllImport("user32.dll", SetLastError:=True, CharSet:=CharSet.Auto)> _

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<DllImport("user32.dll", SetLastError:=True, CharSet:=CharSet.Auto)> _

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[DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Auto)]

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<DllImport("user32.dll", CharSet:=CharSet.Auto)> _

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In .NET Framework 4.0, only CharSet.Ansi seems to produce the result.

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<DllImport("user32.dll", CharSet:=CharSet.Auto)> _

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<DllImport("user32.dll", SetLastError:=True, CharSet:=CharSet.Auto)> _

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<DllImport("user32.dll", SetLastError:=True, CharSet:=CharSet.Auto)> _

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<DllImport("user32.dll", SetLastError := True, CharSet := CharSet.Unicode)> _

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<DllImport("user32.dll", SetLastError:=True, CharSet:=CharSet.Auto)> _

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[DllImport("user32.dll", CharSet = CharSet.Auto)]

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    [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)] // For GetMouseMovePointsEx

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    [DllImport("user32.dll", ExactSpelling = true, CharSet = CharSet.Auto, SetLastError = true)]

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[DllImport("user32.dll", ExactSpelling=true, CharSet=CharSet.Auto)]

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<DllImport("user32.dll", ExactSpelling:=True, CharSet:=CharSet.Auto)> _

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[DllImport("user32.dll", ExactSpelling := true, CharSet := CharSet.Auto)]

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    [DllImport("user32", CharSet = CharSet.Unicode, SetLastError = true)]

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    [DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Auto)]

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   <DllImport("user32.dll", CharSet:=CharSet.Auto,

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[DllImport("user32.dll", CharSet=CharSet.Auto)]

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<DllImport("user32.dll", CharSet:=CharSet.Auto)> _

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[DllImport("user32.dll", SetLastError=true, CharSet=CharSet.Auto)]

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  <DllImport("user32.dll", SetLastError := True, CharSet := CharSet.Auto)> _

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[DllImport("user32.dll", SetLastError=true, CharSet=CharSet.Auto)]

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<DllImport("user32.dll", SetLastError:=True, CharSet:=CharSet.Auto)> _

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[DllImport("user32.dll", SetLastError := true, CharSet := CharSet.Auto)]

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[DllImport("user32.dll", SetLastError=true, CharSet=CharSet.Auto)]

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<DllImport("user32.dll", SetLastError:=True, CharSet:=CharSet.Auto)> _

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[DllImport("user32.dll", SetLastError := true, CharSet := CharSet.Auto)]

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[DllImport("user32.dll", SetLastError=true, CharSet=CharSet.Auto)]

.

<DllImport("user32.dll", SetLastError:=True, CharSet:=CharSet.Auto)> _

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   <DllImport("user32.dll", SetLastError:=True, CharSet:=CharSet.Auto)> _

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[<System.Runtime.InteropServices.DllImport("user32.dll", CharSet=System.Runtime.InteropServices.CharSet.Auto)>]

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[<System.Runtime.InteropServices.DllImport("user32.dll", CharSet=System.Runtime.InteropServices.CharSet.Auto)>]

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           CharSet:=CharSet.Unicode, EntryPoint:="keybd_event", _

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           CharSet:=CharSet.Unicode, EntryPoint:="keybd_event", _

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[DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Auto)]

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[DllImportAttribute("user32.dll", SetLastError = true, CharSet = CharSet::Auto)]

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        [DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Auto)]

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        [DllImport("kernel32.dll", SetLastError = true, CharSet = CharSet.Auto)]

.

[DllImport("user32.dll", CharSet = CharSet.Auto)]

.
IMPORTANT
Add CharSet = CharSet.Auto otherwise it will replace all non-latin characters with ????
.

[DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Unicode)]

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