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Search Results for "CharSet" in [All]

Structures

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[StructLayout(LayoutKind.Sequential, Pack = 4, CharSet = CharSet.Unicode)]

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[StructLayout(LayoutKind.Sequential, CharSet=CharSet.Auto)]

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  <StructLayout(LayoutKind.Sequential, CharSet := CharSet.Auto)>

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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]

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  [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]

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    [StructLayout(LayoutKind.Sequential, Pack=1, CharSet=CharSet.Ansi)]

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    [StructLayout(LayoutKind.Sequential, Pack=4, CharSet=CharSet.Unicode)]

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[StructLayout(LayoutKind.Sequential, Pack=4, CharSet=CharSet.Auto)]

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    public byte bCharSet;

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<StructLayout(LayoutKind.Sequential, Pack := 4, CharSet := CharSet.Auto)> _

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    Public bCharSet As Byte

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[StructLayout ( LayoutKind.Sequential, CharSet = CharSet.Auto, Pack = 4 )]

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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = 1)]

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[DllImport("advapi32", SetLastError = true, CharSet = CharSet.Unicode)]

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<DllImport("advapi32", SetLastError:=True, CharSet:=CharSet.Unicode)>

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    [StructLayout(LayoutKind.Sequential, CharSet=CharSet.Auto)]

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    <StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Auto)> _

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  [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]

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    <StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)> _

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[StructLayout(LayoutKind.Sequential, CharSet=CharSet.Unicode)]

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<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)> Structure CRYPTPROTECT_PROMPTSTRUCT

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    <StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)> _

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  [StructLayoutAttribute(LayoutKind.Sequential, CharSet = CharSet.Unicode)]

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[StructLayout(LayoutKind.Sequential, CharSet=CharSet.Ansi)]

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[StructLayout(LayoutKind.Sequential, CharSet=CharSet.Unicode)]

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<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)> Structure DATA_BLOB

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[StructLayout (LayoutKind.Sequential, CharSet=CharSet.Unicode)]

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[StructLayout(LayoutKind.Explicit, CharSet = CharSet.Ansi)]

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    [StructLayout(LayoutKind.Sequential, Pack = 1, CharSet = CharSet.Auto)]

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   [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]

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    <StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Auto)> _

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[StructLayout(LayoutKind.Sequential, CharSet=CharSet.Auto)]

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    <StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Auto)> _

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[StructLayout(LayoutKind.Sequential, CharSet=CharSet.Unicode)]

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[StructLayout(LayoutKind.Sequential, CharSet=CharSet.Unicode)]

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[StructLayout(LayoutKind.Sequential, CharSet=CharSet.Unicode)]

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[StructLayout(LayoutKind.Sequential, CharSet=CharSet.Unicode)]

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[StructLayout(LayoutKind.Sequential, CharSet=CharSet.Unicode)]

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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]

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<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)> _

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[StructLayout(LayoutKind.Sequential, CharSet=CharSet.Ansi)]

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<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Ansi)> _

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Works much better on Win7 with CharSet=CharSet.Auto. Suspect this is true of a bunch of other structs defined on this site as well as with at least a few predecessors of Win7.

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On my Windows 7 I build for x86 I need to use CharSet.Ansi, thats why I revert it back. Feel free and try for yourself.

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[StructLayout(LayoutKind.Sequential, CharSet=CharSet.Auto)]

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<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Auto)> _

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Works much better on Win7 with CharSet=CharSet.Auto. Suspect this is true of a bunch of other structs defined on this site as well as with at least a few predecessors of Win7.

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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]

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  <StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)> _

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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]

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  <StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)> _

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  [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]

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  <StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)> _

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  [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]

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  <StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)> _

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  [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]

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  <StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Ansi)> _

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    [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]

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  <StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)> _

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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]

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        [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]

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     <StructLayout(LayoutKind.Sequential, CharSet := CharSet.Ansi)> _

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    [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]

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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]

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[ StructLayout( LayoutKind.Sequential, CharSet=CharSet.Auto )]

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[StructLayoutAttribute(LayoutKind.Sequential, CharSet=CharSet.Auto)]

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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]

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[StructLayout(LayoutKind.Sequential, CharSet=CharSet.Unicode)]

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<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)> _

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        [StructLayout(LayoutKind.Sequential, CharSet=CharSet.Auto)]

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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto, Pack = 0)] //Platform independent 32 & 64 bit - use Pack = 0 for both platforms. IntPtr can also be used.

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    <StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Auto, Pack:=4)> _

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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]

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[StructLayout(LayoutKind.Sequential, CharSet=CharSet.Auto)]

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<Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, CharSet:=Runtime.InteropServices.CharSet.Auto)>

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    [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]

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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]

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    <StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Auto, Pack:=4)> _

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[StructLayout( LayoutKind.Sequential, CharSet = CharSet.Unicode )]

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        [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]

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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]

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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]

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<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)> _

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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]

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<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)> _

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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]

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<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Auto)> _

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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]

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<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Auto)> _

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[StructLayout(LayoutKind.Sequential, CharSet=CharSet.Ansi)]

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<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Ansi)> _

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Failed on CharSet:=CharSet.Auto on WinXP: -> CharSet:=CharSet.ANSI worked

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[StructLayout(LayoutKind.Sequential, CharSet=CharSet.Ansi)]

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    <StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Ansi)> _

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[StructLayout(LayoutKind.Sequential, CharSet=CharSet.Ansi)]

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<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Ansi)> _

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[StructLayout(LayoutKind.Sequential, CharSet=CharSet.Unicode)]

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<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)> _

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