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<DllImport("user32.dll")> _
Private Shared Function GetKeyboardState(ByVal keyState() As Byte) As Boolean
End Function
Private Shared Sub Update()
keyState = New Byte(256) {}
Dim result As Boolean = GetKeyboardState(keyState)
' Check for error:
If result = False Then
Debug.WriteLine("GetKeyBoardState error: " & Marshal.GetLastWin32Error)
Throw New Exception("GetKeyBoardState error: " & Marshal.GetLastWin32Error)
End If
End Sub
Public Enum LightState
Off
[On]
End Enum
' Example - the keyboard lights...
Public Shared ReadOnly Property CapsLockState() As LightState
Get
Update()
Dim isOn As Boolean = (keyState(Keys.CapsLock) = 1)
Return IIf(isOn, LightState.On, LightState.Off)
End Get
End Property
Public Shared ReadOnly Property NumLockState() As LightState
Get
Update()
Dim isOn As Boolean = (keyState(Keys.NumLock) = 1)
Return IIf(isOn, LightState.On, LightState.Off)
End Get
End Property
Public Shared ReadOnly Property ScrollLockState() As LightState
Get
Update()
Dim isOn As Boolean = (keyState(Keys.Scroll) = 1)
Return IIf(isOn, LightState.On, LightState.Off)
End Get
End Property
End Class
Alternative Managed API:
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
namespace PInvoke.Net
{
public class Keyboard
{
[DllImport( "user32.dll" )]
static extern short GetKeyState( VirtualKeyStates nVirtKey );
public static bool IsKeyPressed( VirtualKeyStates testKey )
{
bool keyPressed = false;
short result = GetKeyState( testKey );
switch( result )
{
case 0:
// Not pressed and not toggled on.
keyPressed = false;
break;
case 1:
// Not pressed, but toggled on
keyPressed = false;
break;
default:
// Pressed (and may be toggled on)
keyPressed = true;
break;
}
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