@msdn=http://search.microsoft.com/search/results.aspx?qu=$$$ @pinvoke=http://pinvoke.net/$$$.htm Summary: Constants used by GetGraphicsMode and SetGraphicsMode. !!!!C# Constants: /// <summary> /// Sets the graphics mode that is compatible with 16-bit Windows. This is the default mode. If /// this value is specified, the application can only modify the world-to-device transform by /// calling functions that set window and viewport extents and origins, but not by using /// SetWorldTransform or ModifyWorldTransform; calls to those functions will fail. /// Examples of functions that set window and viewport extents and origins are SetViewportExtEx /// and SetWindowExtEx. /// </summary> public const int GM_COMPATIBLE = 0x1; /// <summary> /// Sets the advanced graphics mode that allows world transformations. This value must be /// specified if the application will set or modify the world transformation for the specified /// device context. In this mode all graphics, including text output, fully conform to the /// world-to-device transformation specified in the device context. /// </summary> public const int GM_ADVANCED = 0x2; !!!!C# enumeration /// <summary> /// The graphics mode that can be set by SetGraphicsMode. /// </summary> public enum GraphicsMode : int { /// <summary> /// Sets the graphics mode that is compatible with 16-bit Windows. This is the default mode. If /// this value is specified, the application can only modify the world-to-device transform by /// calling functions that set window and viewport extents and origins, but not by using /// SetWorldTransform or ModifyWorldTransform; calls to those functions will fail. /// Examples of functions that set window and viewport extents and origins are SetViewportExtEx /// and SetWindowExtEx. /// </summary> GM_COMPATIBLE = 1, /// <summary> /// Sets the advanced graphics mode that allows world transformations. This value must be /// specified if the application will set or modify the world transformation for the specified /// device context. In this mode all graphics, including text output, fully conform to the /// world-to-device transformation specified in the device context. /// </summary> GM_ADVANCED = 2, } !!!!VB Constants: TODO !!!!Notes: None. !!!!Tips & Tricks: Please add some! !!!!Sample Code: Please add some! Documentation: GM_@msdn on MSDN
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