@msdn=http://search.microsoft.com/search/results.aspx?qu=$$$ @pinvoke=http://pinvoke.net/$$$.htm Summary: The UNICODE_STRING structure is used to define Unicode strings. !!!!C# Definition: [StructLayout(LayoutKind.Sequential)] public struct UNICODE_STRING : IDisposable { public ushort Length; public ushort MaximumLength; private IntPtr buffer; public UNICODE_STRING(string s) { Length = (ushort)(s.Length * 2); MaximumLength = (ushort)(Length + 2); buffer = Marshal.StringToHGlobalUni(s); } public void Dispose() { Marshal.FreeHGlobal(buffer); buffer = IntPtr.Zero; } public override string ToString() { return Marshal.PtrToStringUni(buffer); } } !!!!VB.NET Definition: <StructLayout(LayoutKind.Sequential)> _ Private Structure UNICODE_STRING Public Length As UShort Public MaximumLength As UShort <MarshalAs(UnmanagedType.LPWStr)> _ Private buffer As String Public Sub New(s As String) Length = CUShort(s.Length * 2) MaximumLength = CUShort(Length + 2) buffer = s End Sub Public Overrides Function ToString() As String Return buffer End Function End Structure !!!!User-Defined Field Types: None. !!!!Notes: None. Documentation: UNICODE_STRING@msdn on MSDN
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