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Search Results for "SendInput" in [All]

user32

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FYI, Microsoft tells us for "Windows NT/2000/XP: This function has been superseded. Use SendInput instead."

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Thus I have resigned myself to unmanaged code for now. I will post the SendInput version shortly as mouse_event has been deprecated by Bill in favor of SendInput.

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Summary
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static extern uint SendInput(uint nInputs, INPUT [] pInputs, int cbSize);

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Declare Function SendInput Lib "user32.dll" (nInputs As Integer, pInputs() As _

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        intReturn = Win32.SendInput(1, ref structInput, (UInt32)sizeof(INPUT));

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        intReturn = Win32.SendInput(1, ref structInput, (UInt32)sizeof(INPUT));

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        intReturn = Win32.SendInput(1, ref structInput, (UInt32)sizeof(INPUT));

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        intReturn = Win32.SendInput(1, ref structInput, (UInt32)sizeof(INPUT));

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    intReturn = Win32.SendInput(1, ref structInput, (UInt32)sizeof(INPUT));

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    intReturn = Win32.SendInput(1, ref structInput, (UInt32)sizeof(INPUT));

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        intReturn = Win32.SendInput(1, ref structInput, (UInt32)sizeof(INPUT));

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        intReturn = Win32.SendInput(1, ref structInput, (UInt32)sizeof(INPUT));

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        intReturn = Win32.SendInput(1, ref structInput, (UInt32)sizeof(INPUT));

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        intReturn = Win32.SendInput(1, ref structInput, (UInt32)sizeof(INPUT));

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Documentation
[SendInput] on MSDN

coredll

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static extern uint SendInput(uint cInputs, /* [MarshalAs(UnmanagedType.LPArray)] */ KEYBOARDINPUT[] inputs, int cbSize);

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Declare Function SendInput Lib "coredll.dll" (TODO) As TODO

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        public static extern uint SendInput(uint cInputs, /* [MarshalAs(UnmanagedType.LPArray)] */ KEYBOARDINPUT[] inputs, int cbSize);

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        retVal = cTabControl.SendInput(2, inputs, 0x001C);

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        throw new Exception(string.Format("SendInput() returned {0}.", error));

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        retVal = cTabControl.SendInput(4, inputs, 0x001C);

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        throw new Exception(string.Format("SendInput() returned {0}.", error));

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        retVal = cTabControl.SendInput(4, inputs, 0x001C);

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        throw new Exception(string.Format("SendInput() returned {0}.", error));

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        retVal = cTabControl.SendInput(6, inputs, 0x001C);

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        throw new Exception(string.Format("SendInput() returned {0}.", error));

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Documentation
[SendInput] on MSDN

Enums

4: SPI
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      /// Retrieves a BOOL indicating whether an application can reset the screensaver's timer by calling the SendInput function

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      SPI_GETBLOCKSENDINPUTRESETS = 0x1026,

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      /// Determines whether an application can reset the screensaver's timer by calling the SendInput function to simulate keyboard

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      SPI_SETBLOCKSENDINPUTRESETS = 0x1027,

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    public const uint SPI_GETBLOCKSENDINPUTRESETS = 0x1026;

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    public const uint SPI_SETBLOCKSENDINPUTRESETS = 0x1027;

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    SPI_GETBLOCKSENDINPUTRESETS = &H1026

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    SPI_SETBLOCKSENDINPUTRESETS = &H1027

5: VK
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        ///Windows 2000/XP: Used to pass Unicode characters as if they were keystrokes. The VK_PACKET key is the low word of a 32-bit Virtual Key value used for non-keyboard input methods. For more information, see Remark in KEYBDINPUT, SendInput, WM_KEYDOWN, and WM_KEYUP

Structures

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Summary
Used by [user32.SendInput] to store information for synthesizing input events such as keystrokes, mouse movement, and mouse clicks.
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"internal int Size" <-- Not quite correct: Size is not part of the structure itself. It is a static helper property to get the size of INPUT in bytes. See SendInput. The definition above works well.

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Summary
The KEYBDINPUT structure contains information about a simulated keyboard event. It's part of the INPUT structure, and is used for the SendInput function.
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        ///see Remark in KEYBDINPUT, SendInput, WM_KEYDOWN, and WM_KEYUP

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Have a look at SendInput for an example of where these constants are used.

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   // For use with the INPUT struct, see SendInput for an example

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    ' For use with the INPUT struct, see SendInput for an example


 
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