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Search Results for "sendinput" in [All]

coredll

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static extern uint SendInput(uint cInputs, /* [MarshalAs(UnmanagedType.LPArray)] */ KEYBOARDINPUT[] inputs, int cbSize);

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Declare Function SendInput Lib "coredll.dll" (TODO) As TODO

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        public static extern uint SendInput(uint cInputs, /* [MarshalAs(UnmanagedType.LPArray)] */ KEYBOARDINPUT[] inputs, int cbSize);

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        retVal = cTabControl.SendInput(2, inputs, 0x001C);

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        throw new Exception(string.Format("SendInput() returned {0}.", error));

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        retVal = cTabControl.SendInput(4, inputs, 0x001C);

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        throw new Exception(string.Format("SendInput() returned {0}.", error));

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        retVal = cTabControl.SendInput(4, inputs, 0x001C);

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        throw new Exception(string.Format("SendInput() returned {0}.", error));

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        retVal = cTabControl.SendInput(6, inputs, 0x001C);

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        throw new Exception(string.Format("SendInput() returned {0}.", error));

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Documentation
[SendInput] on MSDN

Enums

2: VK
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        ///Windows 2000/XP: Used to pass Unicode characters as if they were keystrokes. The VK_PACKET key is the low word of a 32-bit Virtual Key value used for non-keyboard input methods. For more information, see Remark in KEYBDINPUT, SendInput, WM_KEYDOWN, and WM_KEYUP

Structures

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Summary
The KEYBDINPUT structure contains information about a simulated keyboard event. It's part of the INPUT structure, and is used for the SendInput function.
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        ///see Remark in KEYBDINPUT, SendInput, WM_KEYDOWN, and WM_KEYUP

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Have a look at SendInput for an example of where these constants are used.

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   // For use with the INPUT struct, see SendInput for an example

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    ' For use with the INPUT struct, see SendInput for an example

user32

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FYI, Microsoft tells us for "Windows NT/2000/XP: This function has been superseded. Use SendInput instead."

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Thus I have resigned myself to unmanaged code for now. I will post the SendInput version shortly as mouse_event has been deprecated by Bill in favor of SendInput.

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Summary
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The SendInput function synthesizes keystrokes, mouse motions, and button clicks to the currently active window

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   internal static extern uint SendInput (uint nInputs,

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Friend Shared Function SendInput(<[In]()> ByVal nInput As UInt32,

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Private Declare Function SendInput Lib "user32.dll" (ByVal cInputs As Integer, ByRef pInputs As INPUT, ByVal cbSize As Integer) As Integer

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   Api.user32.SendInput((uint)pInputs.Length, pInputs, StructLib.INPUT.Size);

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   Start-Sleep 2 ; [Testing.Windows3]::SendInput($_inputArray.count, $_inputArray, [Runtime.InteropServices.marshal]::SizeOf($_inputArray[0]))

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Documentation
[SendInput] on MSDN

 
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