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Search Results for "playsound" in [All]coredll1: PlaySound 
    public static extern int PlaySound( 
    Public Shared Function PlaySound( _ 
    public static extern int PlaySound( 
    Public Shared Function PlaySound( _ Private Declare Function PlaySound Lib "coredll" Alias "PlaySoundW" (ByVal szSound As String, ByVal hModule As IntPtr, ByVal flags As PlaySoundFlags) As Boolean Private Declare Function PlaySound Lib "coredll" (ByVal szSound As Byte(), ByVal hModule As IntPtr, ByVal flags As PlaySoundFlags) As Boolean VB PlaySoundFlags Enumeration:
    Private Enum PlaySoundFlags As UInt32 
        SND_LOOP = &H8              ' loop the sound until next sndPlaySound  C# PlaySoundFlags Enumeration:
    public enum PlaySoundFlags : uint { 
        SND_LOOP = 0x8,            // loop the sound until next sndPlaySound 
        public enum PlaySoundFlags : int { 
            SND_LOOP = 0x8,     // loop the sound until next sndPlaySound 
            public static extern int PlaySound( 
                    PlaySound(fileName, IntPtr.Zero, (PlaySoundFlags.SND_FILENAME | PlaySoundFlags.SND_SYNC)); 
        Private Enum PlaySoundFlags 
            SND_LOOP = &H8          ' loop the sound until next sndPlaySound  
     Public Shared Function PlaySound( _ 
                PlaySound(fileName, IntPtr.Zero, PlaySoundFlags.SND_FILENAME Or _ 
                  PlaySoundFlags.SND_SYNC) winmm2: PlaySound 
static extern bool PlaySound(string pszSound, UIntPtr hmod, uint fdwSound); 
static extern bool PlaySound(byte[] pszSound, IntPtr hmod, SoundFlags fdwSound); 
Shared Function PlaySound( _ 
Public Declare Auto Function PlaySound Lib "winmm.dll" (ByVal pszSound As String, ByVal hmod As IntPtr, ByVal fdwSound As Integer) As Boolean 
Public Declare Auto Function PlaySound Lib "winmm.dll" (ByVal pszSound As Byte(), ByVal hmod As IntPtr, ByVal fdwSound As SoundFlags) As Boolean 
    /// <summary>loop the sound until next sndPlaySound</summary> 
    ''' The sound is played synchronously, and PlaySound returns after  
    ''' The sound is played asynchronously and PlaySound returns  
    ''' asynchronously played waveform sound, call PlaySound with  
    ''' PlaySound returns silently without playing the default sound. 
    ''' The sound plays repeatedly until PlaySound is called again  
    ''' <remarks>If this flag is not specified, PlaySound attempts  To play a sound looping both SND_LOOP and SND_ASYNC flags have to be specified. Looped sounds only stop when PlaySound is called with pszSound set to NULL. 
    PlaySound (strFileName, UIntPtr.Zero, (uint)(SoundFlags.SND_FILENAME | SoundFlags.SND_ASYNC)); 
public static void Play (byte[] waveData) //bad idea, see http://blogs.msdn.com/larryosterman/archive/2009/02/19/playsound-xxx-snd-memory-snd-async-is-almost-always-a-bad-idea.aspx 
    PlaySound (waveData, IntPtr.Zero, PlayFlags.SND_ASYNC | PlayFlags.SND_MEMORY); 
     bool result = PlaySound(@"C:\path\to\wav\file.wav" ,ip ,0); 
     PlaySound(strFileName, IntPtr.Zero, SoundFlags.SND_FILENAME Or SoundFlags.SND_ASYNC) 
Public Shared Sub Play(ByVal waveData As Byte()) //bad idea, see http://blogs.msdn.com/larryosterman/archive/2009/02/19/playsound-xxx-snd-memory-snd-async-is-almost-always-a-bad-idea.aspx 
     PlaySound(waveData, IntPtr.Zero, SoundFlags.SND_ASYNC Or SoundFlags.SND_MEMORY) 
     Dim result As Boolean = PlaySound("C:\path\to\wav\file.wav", IntPtr.Zero, ip)  |