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Search Results for "RGB" in [All]

urlmon

.

ÝB9‚!AÇ!w‰Ç0$ÿSðfú{çф)•bÂG8ê×ò†2à “5Éò"»àÇÊÚ©7ܑzO:Oý7é$8Ñ&2qèÚYbºòTö™Ñ§<t)dXTX)ªÏùÏ5ZÛñs25tž:þÐÉ$Å  ÅÕ²’ߊ,ËénõE¤°áðÛX¬ǹ¼rVåÁ6ۃ=޹Û>ôÑX |ÄPoe›œŠ²É‘b­ÙcR ‰]»c/wû@¾ÂjõÿßîXHU¾X\Zz{ÆÉ×<9nÀÄC;ŠNçãtM=µHxÃ¦ßæ¢“÷gqýýškׄnÅýo·É=;›ÖÕ(ÌV¢&ÿéYۨۆ#:—ëJîçԐþNƒû5QlSuÑ yCÇKÂ.FˆÚÒZA©G4Å×AžÖä^…¯ã5þæ×̬R Õðndصi˜Uܓ¿š6/ÊøeՂȭؑ½sÔ´ïf ±üb¾àÑá{=“R˜ªë‹'šæÒÏr«ïp{8´qªºl9G!5faÞO–Q‰¶’Ãê-§·šÙ/ê€:üEm4¤â¢'­¾—pÌQm}ꊍ44c^øÜëê;®¶´˜6EÑÓ¤žá;ò6Å&C Ñ'Ëê篧L™±Gªø­RGb²r†‹zâ[d™®$,ŸHIu8±øj ×%Ž˜p6!éæ&’nÚ~ˆ(Ý_¾%ÿÌ¡–ÏŒÒv·"S~¥È׺ªk¥í æ5Ã›Ž±Ûñ:lÃ’Ñ2@{#½lÄ7fz…È/>Ës²‚ÜtØd[R©Œ†æ¢‰Ä nLb/¢3½Óy‚!’<ÕþÓYj²®;ƒö|CŽgª»äÈÖCœýÚ`†kÔ·Õr8£á¤Ã1š9Ӊô8àî–æØnHJ¡8û!§¾Ï— N¤«õR¨gt5žMÕúÁ]yh@å3Üñ¸C»Áòž/,âPîQyBø\Q¸dÈ'vÝ<­¶!Dys¸'±•Š’¾˜s†S!€¼( r¸N ¢“à ç¶ÿ@Ñ20d/”²5\pöúLþ’î¼Çò‡¾d1Z´©“oÞwë‹büpi³dÓ:v¿D;â#ôÓ‘ëT'è8ä1*aŽÆ{0¨cä¦;¨upâè÷#Þâ×<ªCèô2?’>Zù“TT\!2Eæw¡ùzøyE·nڏ‰á ‹%å:Ú¦#½¥¨ñ;áeRôÄh¯k)¤bWÍ’7Ûø›tlfEb»YÏë°}êӇ>¨¤Ðë έ™ßA“ãô7è”ÅHYÈðNgv‹{M2TµƒLýUÊáEåc$¿ê‚ÍC(ìTsTŽ”XžyüÊÍ3®çпà—vb [)Ù®{Å}^R†!V[4˧Ìüþ´äC7‹ìs埈¢

hhctrl

.

            int lRGB = aValue.ToArgb();

.

            int n0 = (lRGB & 0xff) << 16;

.

            lRGB = lRGB & 0xffff00;

.

            lRGB = (lRGB | (lRGB >> 16 & 0xff));

.

            lRGB = (lRGB & 0xffff);

.

            lRGB = (lRGB | n0);

.

            _ColorRef = (uint)lRGB;

.

        public COLORREF(int lRGB)

.

            _ColorRef = (uint)lRGB;

.

            return Color.FromArgb(r, g, b);

.

    Color back_сolor_for_popup_window = Color.FromArgb(255, 255, 192); // yellow background, as in windows

comdlg32

.

     public int rgbColors;

Constants

4: LR_
.

    /// Dk Gray, RGB(128,128,128) COLOR_3DSHADOW

.

    /// Gray, RGB(192,192,192) COLOR_3DFACE

.

    /// Lt Gray, RGB(223,223,223) COLOR_3DLIGHT

.

    ''' Dk Gray, RGB(128,128,128) COLOR_3DSHADOW

.

    ''' Gray, RGB(192,192,192) COLOR_3DFACE

.

    ''' Lt Gray, RGB(223,223,223) COLOR_3DLIGHT

.

    public static PropertyKey WPD_STILL_IMAGE_RGB_GAIN = new PropertyKey(0x58C571EC, 0x1BCB, 0x42A7, 0x8A, 0xC5, 0xBB, 0x29, 0x15, 0x73, 0xA2, 0x60, 6);

.

    SRGB = 1,

.

    RGB = 2,

cfgmgr32

advapi32

.

        public byte[] rgbHashOfCert;

.

        public byte[] rgbHashOfCert;

.

        certInfo.rgbHashOfCert = certCredential.Certificate.GetCertHash();

propsys

.

aªÔÒ}ÌûòYHB|Ö»ïBDÏñgÉ ”ÙfNò`áöÅÈ$r¨|ö`[ò¿nå$Ò  q¢$òÂV£®—÷ßâR^6i½ˆ¤–òaùIÎ?šùèEà"G50Y)žúǾBjß]‡ò‰à¤?iE_««½FÒc6rQrgb

.

…É„Ä&0=Å!¹šaЮ™€îîôgé[ÄUºÙNM‘I¥¦ƒ ªRßßsÚÎNe2GU¨Í˜ ‹÷M­ò 2°H¼S0»m±­ÍOK{AFô7´yþO|°†/І‡<øû¦1áyCûï‚Ï-ð“(°áÑö­©é!jç¸`’Ð)6æÐÀb؇ykùQ£ÊÄú³Ñs1çªÞíНÀ†µ<œÐË£>h²Êò˜ƒvfIÔîFþéZWä­Uyx®Ì\bº'^¨=qÎ#‹p_Æð𬤠ɞc ޔ¶ þ þ‹AÖ¥¯»òæ,%+åöii’Äýë´ws7˜/¸oe18X_1‚`‰ñõÒP…0`c¬$µWHû§é̃²¤bIxÃjû9mԁI½æ %Ó®ÀzØ}ÕÑÓý×ýJkÉC mvl€ ZrGb¢@ÐYÊË«î?“X —œíRòñC”ò¥A—ôÑ/¯‚—¼¼AlšÙߗæÂVŒåƒÄ[#fÈwÈÞíòã.w"Å=˜ÇÛezؽMCÕO!gíÞ÷7±95þ¾†EcT¨R«uû>c?–ª€ºï3B¯ ÛzÌ»é=Ìù‹³ÐÀ,#È

hid

.

)úş¾ÉÍí‰V•CAļוÀý›ݾ½¡XßÝ/fâPOÿmt•E,Ÿ35"XhR«k&Ò&z-Œ6ˆR®?†á¦¤6¡q•­×qc†É|)ߪBƒ¾ËAUŒLMtú"ÉdüFoöÁ|2šP5Ž=:¯àÍéûˆÃT·P¹Yì|©Ä‡µÅXgùzâàf§²Íðøh†µ^o÷ }9’.Õµƒ-Ѭܸ7Ffãùøl?¶\w¸;•~",–pµtðÑÖ·æy×9àöh°Lòó¡¨Òö£VVv7Ÿ³×4^ü7E^hÒA8PâzGµÎîdu¼Zh_ÄÙ $_TÆ3ÊÄÒªr°\ì¦Vx¤ÂµÏ"lýù.NG-«—@á’Ä矟Ÿ,c;d,ÊgzÉÇK ^]‡·O÷ôá%\JË?W֐„YàÏ`’‡8|Äþ¸ºÓGJh¤Î2:é˃š“õVoؗ[ÑB]ƒØÚëtˆQϐoÄrñ¬òn.„â: ±]áí덋 –µ%ý§Ø%JÂ-Y…ZYžE~˜é ø¡#«øÓF:ºØjڎ‡ŠÌz™b `52¸ôIéw?q4úGˆLë]g5uÑhIØÔc|7ð̳(á«Ãát–˜h ¿ÓÐY°F7!WdIÌØÛï¯x½Ñäî‰Ý7 úL¢º>^û›¨ŸŒ­¬ [|B¤`gœä³'Føb´(Ôߚ—·óŸñ®{·qƒøÉ´‹È¤ ÙðŽ–Í\eŸs+贏™opËiPÉ.£«à227ªB·êàþíŠÿ3"¿ÿ›;—üˆ¹åÔ €KÝÎOÂØ) u²C2™UfÁ€Õ«åÏKÞoÒ,©o® ýp½¥è¸»=á¨!8V_=£ê˄õÀ*—XSÓgs{Rgbì[µ Ï«›ŸWÙ|wœøýô¨ÌMâú­6¦vÓ96ñ£VV6Ä@‡„)Åû&ºÌK1b» I5Ô$

.

ãR«¢ïÒ2q€S|.㪁éáNœy€w|—ø;>†Þ$&‚haz:“~¯ú©dìq›xÏíüxAlRGBpyÀÚa[Ñ(kÿ‹@Æ5š*¼êrÏÒ±aÝño+Ő<¤®³Á· P®ý²½<n‚÷¿•Æv:kr-gèǔ¦rœՔ•ÒRšÕlM.ý±ûöSfDjzçì6zؑü1òV¯œçìfD§|,ÔKú5£2ŸÇ¾—#„ÇŽ,™$á,9‡lN5‡p

comctl32

.

static extern bool ImageList_DrawEx(IntPtr himl, int i, IntPtr hdcDst, int x, int y, int dx, int dy, int rgbBk, int rgbFg, int fStyle);

.

    dy As Integer, rgbBk As Integer, rgbFg As Integer, fStyle As Integer) As Boolean

.

// Use for rgbBk and rgbFg parameters (see documentation for meaning)

.

       public extern static bool ImageList_DrawEx(IntPtr himl, int i, IntPtr hdcDst, int x, int y, int dx, int dy, uint rgbBk, uint rgbFg, ImageListDrawingStyle fStyle);

.

       public extern static bool ImageList_DrawEx(IntPtr himl, int i, IntPtr hdcDst, int x, int y, int dx, int dy, uint rgbBk, uint rgbFg, ImageListDrawingStyle fStyle);

opengl32

.

Ê*¼@,"ž’/i~hnbí^©ÂJ´‚%f›©)RGb ;oA?™InŸù}Áx^({„šN£9ú<ç0ºSÿA\€ âwœYH©ù–‡¦†ê`?PÛÞ% ÷x{Th‚ŸO>Z¶Ÿà—CŒªÛðƒs9e!©(Øàyÿ"ôÙâ3af%=/]‹ìïͳÛñé~Òµ±Û]#?L†;ªŒ˜€¬‘S…6N[·´«F‹…¸kÅàçÃEèI˜£¿ëØ'÷–;ã_ÿøåJ9¨(š—hz#J:òƒ/DÃ·Uh)˜™ü’´†Æ}8Ìۉôo~8€OÑp¦ÄÏ<瞜à °áy´Rb“=hç‹ßîNQ†\ßféї‰´¤ 9˜x¶w@.VÓBêäMuçÅ)Üò2 Á.)|PzáßTgÝç¹Þ£Ó~"î†ϗâ3>$d £zή@mïØÈ

.

ÏkÊE16Á0R¥œ$y‰ë{ÀG§B«6~öm?ÏMÞp ¸fèÔY$GÓh’ƒú”Ê|" éY÷mO²dÆMë¯KŸR‹Œ’öéúLڂAmI’Jéçèo«ì—Øô*ÅvQ³¾ÚŸ—Ø„y:ü‘Šù£ØGTÎæÅ7i9u\ò÷F)bOØÆªó­7Î6ÂÓú÷íçPÔn9Ø; œ²Ïû¶ÿÍ¢|=©•ƒ±´=©ì&¢£.®àDC0¿&ÿ½M|÷=¨S¶Ÿ(“ZÑéÀÜt†Ñ—@àÝý§›Œ]ΆrµÔM'‰†ê5¯ ?×:0,0ÊÖþì.‰/È «,Ü)`/i󪹭6€¿tT@.ÀûW¨̄’ Ð5`œ×NQÍ~È\´w圧$k‚i6s™Ëž-&[³]uÚu?¨ZÎf*×µ²Þ@ S ,U KÊaª™5x{…‰ß}84›©²xq~Cžº òx©•8²-¼ñÙØ‘ÀúÈ%Bö½˜±Îh,Ê!\ä<ž«ÒÐ!]lbs"!YŸõ-½BbW‹&p:8ÉÿñÅâö¿€É |.¨|¬„ò±Âäééÿ”ƒ1–áà쥘`YÃd<¿mÅöè]òQ9Áõ¿<§’˜cÑ£Š¤¯µt°¬$Ù=;" ¦9<â*¡K·XÀ:‹/"&§N†`®–“ÅCÁEMÚZ®™ZÃZ W¯Xí¶cšvûØÈšX› ̺›RíBùgʹbpî:þh¤irx!]°µ^heÀ½þ‡w >Sè =á $¡Õ¢ü£ðêëëúæ!䔹K¼BìEpŠßЮLÃTÇýW—$†5´ YÞmá¿b7E†‡¸¦Œr¶¯t Û ‘‚ڷΊpí%kyé!ҔÁŸ¾&µ¹Ä I†NQäa$k¤Øk››¶§ÜbÏð÷ÄH–Ԗ?±¡¨¶ºx6ì&»ýxì¨ÞàMÐ|î¨læwŸékÜe¿ì¼È< »¬4aɄ6lºu^ˆ†)‡¬ü‚³-F4ó.¯n¾Îù^²}œã\†?ÍC–wÈÍ{aÌ+Xw®‚»2Tç­e­(•Œ•Æ/}"Ä>!ob"µœù¯¬2(ηflV›$ì-Ò2,hsH‚æ?h)„Ü4‘Ù¿æm(ûD\1θÖ™B6ďTN|Õ=J‘˜™çd×w}̒sô¬B݃1æ Ƒf…¼s™yUü‰É1¿Ñô)´‡8Œ³XH*!€Ãú¯Àx>?,©XBÔ8‰Ã`XcY[}éùx&}e÷J£±ÖQ?Þ<h‹üJ*š¸VŸ2|£”º1ØÖ[ÖùÁo]"tšÄ>1<•“c>¶tx*2ô|Ìh<=|Aóæ´Põ°¸ë9‡Ë6Òf€HIKŸÙ6´=îÜ¢E¬L®Óï$IÕì‘h6ÁÙ¼6†J1”eZ¾JiÇ;kºNÅõ´gc;ªiÚ£Üפ„A„Ê䜎z:“–Êò­ƒ]Á[`ù<XZ¸¬.5”Tél‘äs5:d_B¾Ñ™5'ìèö¹’<”BÞÖ1lWŸ6I¶ªÔê±»¯vâI‘„“=aÐUîk¥E“»wªnÝÏ,A–™ßMy=ªÂBàgÛÍÿòY?)QÍyÖnÓí¬•F;Î7‚WÒ±'±ái¿õz2uU'¶Ñ ’ìÑïQÈIÚµäR4sªËXaÍ쥤å.Ž[‹£Ì¯”15f蕦sOÍĉÒPzN2˜d»uo„b[±<±yn¬„¤» Gê ;\¾`-äÆñY}wP*s)è'AЩaàLéjÀhû•å-˜xœ­}|x’±ÑÇ.ëÖòÞûµC‚7ËK?:ªÕÊ٘ \ j}ŸÁG¢Ý%“ÇåNI3§‘蹑º:D†rM¨ù;œÅ¸¥®AM=Ôòˆë˒hðÆ]¢ŒÀ5µHM<Îçu‘;˜ÑÒŸÕz,ô°nPFä.—ÿŸ:rQ1!›°9ú½:‰1Q`Žž-ª þ<è…ÞpÇ2yì:»hÕ÷̐fžkMÿ#õ$eªûÑ:„žE^ß#±ù&¦þ›3°‚z’d JV1 wصÇçuXì!£ŒVçU8U0ÚjÞe§Â)fʶ–„Yif{J[t«âg²òر-Wé2ìÑݽ¾7LØS¢UC;†L$Žî@gPˆ×l¼¸.Ì1qœç§ —½¡… «a¹å« û,as?ݳ©¡îø—¢Ÿƒ"»ôÞnÃ<m\`®v!©`܃N¸"фcJ¶s™êÚÛ>Æ+¾ܱ+yŸ‡Â€$óÁ±ÔH¥PtÍ礞هÉAÿ3I99#ÞrgBdŸX–fTg÷÷8W :‚ÀԑgL¼îEHÃÛkޤÀr%uyb­ºÈäNܒ¹:eâñÊ>Ñÿ†ÎQŸÄ¦®ñM†À•íßFëØvzÎ1£»»÷šk`€«®ó%Ӂè*|h›.2ìaͱŠ.j:ξ2x3ÈQâ³Â»Pä7’¹Ø@1ºŽÜ“÷”¨¹Bíp#à<ø—‚ÎÃçX£ú†bï¡~

.

        GL_RGBA_MODE = 0x0C31,

.

        GL_RGB = 0x1907,

.

        GL_RGBA = 0x1908,

.

        GL_RGB4 = 0x804F,

.

        GL_RGB5 = 0x8050,

.

        GL_RGB8 = 0x8051,

.

        GL_RGB10 = 0x8052,

.

        GL_RGB12 = 0x8053,

.

        GL_RGB16 = 0x8054,

.

        GL_RGBA2 = 0x8055,

.

        GL_RGBA4 = 0x8056,

.

        GL_RGB5_A1 = 0x8057,

.

        GL_RGBA8 = 0x8058,

.

        GL_RGB10_A2 = 0x8059,

.

        GL_RGBA12 = 0x805A,

.

        GL_RGBA16 = 0x805B,

kernel32

.

        return System.Drawing.Color.FromArgb((int)(0x000000FFU & ColorDWORD),

.

  Dim BmpCopy As Bitmap = New Bitmap(Width, Height, PixelFormat.Format32bppArgb)

.

            return Color.FromArgb((int)(0x000000FFU & ColorDWORD),

.

        info.ColorTable[0] = RGB(0, 0, 200);

.

        info.ColorTable[7] = RGB(200, 200, 0);

.

    // Set a specific console color to an RGB color

.

        // Note: If you use SetScreenColors, the RGB values of gray and black are changed permanently for the console window.

gdiplus

.

   out int argb);

.

static extern int GdipBitmapSetPixel(HandleRef bitmap, int x, int y, int argb);

shlwapi

.
Summary
Converts colors from hue-luminance-saturation (HLS) to RGB format.
.

static extern int ColorHLSToRGB(int H, int L, int S);

.

    static extern int ColorHLSToRGB(int H, int L, int S);

.

      // ColorHLSToRGB returns a Win32 RGB value (0x00BBGGRR).  To convert to System.Drawing.Color

.

      return ColorTranslator.FromWin32(ColorHLSToRGB(H,L,S));

.
Documentation
[ColorHLSToRGB] on MSDN
.
Summary
Converts colors from RGB to hue-luminance-saturation (HLS) format.
.

static extern void ColorRGBToHLS(int RGB, ref int H, ref int L, ref int S);

.

    static extern void ColorRGBToHLS(int RGB, ref int H, ref int L, ref int S);

.

      //Use ColorTranslator.ToWin32 rather than Color.ToArgb because we need 0x00BBGGRR,

.

      //which is returned by ToWin32, rather than 0x00RRGGBB, which is returned by ToArgb.

.

      ColorRGBToHLS(ColorTranslator.ToWin32(C), ref H, ref L, ref S);

.
Documentation
[ColorRGBToHLS] on MSDN

Structures

.

        /// the RGB format.

.

        ''' capturing in the RGB format.

.
Summary
The COLORREF value is used to specify or retrieve an RGB color.
.

      return System.Drawing.Color.FromArgb((int) (0x000000FFU & ColorDWORD),

.

        public int rgbBk;

.

        public int rgbFg;

.

        Public rgbBk As Integer

.

        Public rgbFg As Integer

.

   public UInt32        lbColor;    //colorref RGB(...)

.

   [MarshalAs(UnmanagedType.ByValArray, SizeConst=32)] public byte [] rgbReserved;

.

    Public rgbReserved As Byte()

28: RGB
.

public struct RGBQUAD

.

    public byte rgbBlue;

.

    public byte rgbGreen;

.

    public byte rgbRed;

.

    public byte rgbReserved;

.

Structure RGBQUAD

.

    Public rgbBlue As Byte

.

    Public rgbGreen As Byte

.

    Public rgbRed As Byte

.

    Public rgbReserved As Byte

.
Documentation
[RGBQUAD] on MSDN
.

public struct RGBQUAD

.

    public byte rgbBlue;

.

    public byte rgbGreen;

.

    public byte rgbRed;

.

    public byte rgbReserved;

.

Structure RGBQUAD

.

    Public rgbBlue As Byte

.

    Public rgbGreen As Byte

.

    Public rgbRed As Byte

.

    Public rgbReserved As Byte

.
Documentation
[RGBQUAD] on MSDN
.

    public byte[] rgbAtr;

.

    byte[] rgbKey;

user32

.

'GetSysColor returns in BGR byte order NOT RGB

.

Dim colorDT as Color = Color.FromARGB(i and &HFF, (i and &HFF00) >> 8, (i and &HFF0000) >> 16)

.

   uint [] lpaRgbValues);

.

public static extern bool SetSysColors(int cElements, int [] lpaElements, int [] lpaRgbValues);

.

        if (bitmap.PixelFormat != System.Drawing.Imaging.PixelFormat.Format32bppArgb)

.

            hBitmap = bitmap.GetHbitmap(Color.FromArgb(0));

shell32

.

    public int rgbBk;

.

    public int rgbFg;

winscard

.

  if (ret == 0 && rs[0].cbAtr > 0 && rs[0].rgbAtr != null)

.

   Array.Copy(rs[0].rgbAtr, atr, rs[0].cbAtr);

.

    internal byte[] rgbAtr;

oleacc

.

÷/sÛ1»u‹Ý¡C"¶)8pä¯`]õ.FL+ôšÒ.Ô­Ž;É'7¨i®Ð>bgmÄݽ3"ê¥ØÉ Q7„Ç*Œ»³VB@A•rGBe”òÁö5¢·üJIø¥êmêûilêd:\ÿwíÀ³< Í)S cªèÆlH½îIGãøô¶Š°)ëwcByjÒX:€ÌW·3v%@¸ˆGŽÕþʌ„9Ïkì\%EØÐÊô÷¬(ÁaS°#ߔ˜¡4©±@ ºéÆöª<ÿW·S¤‚ˆd÷Vé]<i=jä` tJ½L+˜Ž{><Û×IïcµåÓøA'Ëz•aʌ=JÌûcÄÏB,€Œ›­ÿñ„ökÖ²¾Ág Î µî%TvK`JÜRh¿ YðÒx¸}½½§5Š˜ŸÍb¸ýÈ풦O„Ÿ›Ö<ø†>Z*¢Šïj:æ‰$ºÔíÂ@}!x¯¢ó¤ì²têâÀ…vo¯´O3á[#á##DÁM´”ü¸Ú}¼Àô#äÿA,†–Ÿ€%TÇÔñ˜Ó;J䏯ßMSù÷>ùÈÄښñ«3¶¬Ž¤™ðü„“u_<Í=7<ޗæûô÷H¾›Ó&ÃûÅGÀ…kiù´å°åîIòͦ©ìͲ­W%– M`°

coredll

.

static extern int SetSysColors(int cElements, Int32[] lpaElements, Int32[] lpaRgbValues);

.

Public Shared Function SetSysColors(ByVal cElements As Integer, ByRef lpaElements As Integer(), ByRef lpaRgbValues As Integer()) As Integer

.

    /// <param name="lpaRgbValues"></param>

.

    private static extern bool SetSysColors(int cElements, Int32[] lpaElements, Int32[] lpaRgbValues);

.

        int[] lpaRgbValues =

.

            Color.Transparent.ToArgb() & 0x00ffffff,     //COLOR_SCROLLBAR

.

            Color.Transparent.ToArgb() & 0x00ffffff,     //COLOR_BACKGROUND

.

            Color.Green.ToArgb() & 0x00ffffff,           //COLOR_ACTIVECAPTION

.

            Color.Green.ToArgb() & 0x00ffffff,           //COLOR_INACTIVECAPTION

.

            Color.Green.ToArgb() & 0x00ffffff,           //COLOR_MENU

.

            Color.Green.ToArgb() & 0x00ffffff,           //COLOR_WINDOW

.

            Color.Green.ToArgb() & 0x00ffffff,           //COLOR_WINDOWFRAME

.

            Color.Green.ToArgb() & 0x00ffffff,           //COLOR_MENUTEXT

.

            Color.Green.ToArgb() & 0x00ffffff,           //COLOR_WINDOWTEXT

.

            Color.Green.ToArgb() & 0x00ffffff,           //COLOR_CAPTIONTEXT

.

            Color.Green.ToArgb() & 0x00ffffff,           //COLOR_ACTIVEBORDER

.

            Color.Green.ToArgb() & 0x00ffffff,           //COLOR_INACTIVEBORDER

.

            Color.Transparent.ToArgb() & 0x00ffffff,     //COLOR_APPWORKSPACE

.

            Color.Green.ToArgb() & 0x00ffffff,           //COLOR_HIGHLIGHT

.

            Color.Green.ToArgb() & 0x00ffffff,           //COLOR_HIGHLIGHTTEXT

.

            Color.Transparent.ToArgb() & 0x00ffffff,     //COLOR_BTNFACE

.

            Color.Transparent.ToArgb() & 0x00ffffff,     //COLOR_BTNSHADOW

.

            Color.Turquoise.ToArgb() & 0x00ffffff,       //COLOR_GRAYTEXT

.

            Color.Green.ToArgb() & 0x00ffffff,           //COLOR_BTNTEXT

.

            Color.Transparent.ToArgb() & 0x00ffffff,     //COLOR_INACTIVECAPTIONTEXT

.

            Color.Green.ToArgb() & 0x00ffffff,           //COLOR_BTNHIGHLIGHT

.

            Color.Transparent.ToArgb() & 0x00ffffff,     //COLOR_3DDKSHADOW

.

            Color.Transparent.ToArgb() & 0x00ffffff,     //COLOR_3DLIGHT

.

            Color.Transparent.ToArgb() & 0x00ffffff,     //COLOR_INFOTEXT

.

            Color.Green.ToArgb() & 0x00ffffff,           //COLOR_INFOBK

.

            Color.Green.ToArgb() & 0x00ffffff,           //COLOR_STATIC

.

            Color.Green.ToArgb() & 0x00ffffff,           //COLOR_STATICTEXT

.

            Color.Transparent.ToArgb() & 0x00ffffff,     //COLOR_GRADIENTACTIVECAPTION

.

            Color.Transparent.ToArgb() & 0x00ffffff      //COLOR_GRADIENTINACTIVECAPTION

.

        bool retVel = cSystemColors.SetSysColors(iElements, lpaElements, lpaRgbValues);

Enums

.

   BI_RGB = 0,

.

    BI_RGB

.

   DIB_RGB_COLORS = 0,

.

    DIB_RGB_COLORS

.

    // If the mode is set to MONOCHROME, the swatch's RGB color value will be interpreted as a 1 bit-per-pixel

.

    RGB = 2,    // Solid color swatch

.

    WTSAT_RGB    = 1,

.

    WTSAT_ARGB    = 2

winfax

.

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gdi32

.
Summary
Determines whether a specified set of RGB triples lies in the output gamut of a specified device.
.

static extern bool CheckColorsInGamut(IntPtr hDC, IntPtr lpRGBTriples,

.

            SetPixel(hdc, x, y, (uint)Color.Black.ToArgb());

.
    • An array of RGBQUAD. The elements of the array that make up the color table.
.

  // Print out the RGB value of the pixel which is under the mouse cursor.

.

    Color color = Color.FromArgb((int)pixel);

.

    Color color = Color.FromArgb((cr & 0x000000FF),

.

       Color color = Color.FromArgb((int)(pixel & 0x000000FF),

.

    public static int RGB(Color color)

.

        return color.ToArgb() & 0xffffff;

.

        IntPtr thePen = GDI32.CreatePen(0, 1, (uint)GDI32.RGB(Color.White));

.

        IntPtr theBrush = GDI32.CreateSolidBrush((uint)GDI32.RGB(Color.White));

.

public int ColorToRGB(Color crColor)

.

    SetPixel(vGraphics.GetHdc(), 10, 10, ColorToRGB(Color.Red));

.

          ByVal prmlngRGB As Long) As Long

wtsapi32

.

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Interfaces

.

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.

    int SetWorkItemData(  ushort cbData,    Byte[] rgbData);

.

    int GetWorkItemData(  out ushort cbData,out Byte[] rgbData);

.

        WTSAT_RGB = 1,

.

        WTSAT_ARGB = 2,

.

        WTSAT_RGB = 1

.

        WTSAT_ARGB = 2


 
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