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Search Results for "OBJECT_ATTRIBUTES" in [All]

advapi32

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    Dim ObjectAttr As LSA_OBJECT_ATTRIBUTES

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    struct LSA_OBJECT_ATTRIBUTES

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    ref LSA_OBJECT_ATTRIBUTES ObjectAttributes,

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        LSA_OBJECT_ATTRIBUTES lsaAttr;

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        lsaAttr.Length = Marshal.SizeOf(typeof(LSA_OBJECT_ATTRIBUTES));

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    Dim ObjectAttr As LSA_OBJECT_ATTRIBUTES

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    struct LSA_OBJECT_ATTRIBUTES

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    ref LSA_OBJECT_ATTRIBUTES ObjectAttributes,

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        LSA_OBJECT_ATTRIBUTES lsaAttr;

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        lsaAttr.Length = Marshal.SizeOf(typeof(LSA_OBJECT_ATTRIBUTES));

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   ref LSA_OBJECT_ATTRIBUTES ObjectAttributes,

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    ByRef ObjectAttributes As LSA_OBJECT_ATTRIBUTES, _

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        LSA_OBJECT_ATTRIBUTES aObjectAttributes = new LSA_OBJECT_ATTRIBUTES();

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            LSA_OBJECT_ATTRIBUTES ObjectAttributes = new LSA_OBJECT_ATTRIBUTES();

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        private struct LSA_OBJECT_ATTRIBUTES

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            ref LSA_OBJECT_ATTRIBUTES ObjectAttributes,

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    Dim ObjectAttr As LSA_OBJECT_ATTRIBUTES

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    Dim ObjectAttr As LSA_OBJECT_ATTRIBUTES

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    private struct LSA_OBJECT_ATTRIBUTES

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       ref LSA_OBJECT_ATTRIBUTES ObjectAttributes,

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    private LSA_OBJECT_ATTRIBUTES objectAttributes;

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        objectAttributes = new LSA_OBJECT_ATTRIBUTES();

Structures

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struct LSA_OBJECT_ATTRIBUTES

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Structure LSA_OBJECT_ATTRIBUTES

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Documentation
[LSA_OBJECT_ATTRIBUTES] on MSDN
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Summary
The OBJECT_ATTRIBUTES structure specifies attributes that can be applied to objects or object handles by routines that create objects and/or return handles to objects.
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Public Structure OBJECT_ATTRIBUTES

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public struct OBJECT_ATTRIBUTES : IDisposable

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   public OBJECT_ATTRIBUTES(string name, uint attrs)

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Documentation
[OBJECT_ATTRIBUTES] on MSDN

ntdll

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public static extern int NtCreateFile(out SafeFileHandle handle, FileAccess access, OBJECT_ATTRIBUTES* objectAttributes, IO_STATUS_BLOCK* ioStatus, ref long allocSize, uint fileAttributes, FileShare share, uint createDisposition, uint createOptions, IntPtr eaBuffer, uint eaLength);

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        ref OBJECT_ATTRIBUTES objectAttributes,

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public struct OBJECT_ATTRIBUTES

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OBJECT_ATTRIBUTES objAttributes = new OBJECT_ATTRIBUTES();

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   ref OBJECT_ATTRIBUTES ObjectAttributes);

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OBJECT_ATTRIBUTES

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   var attr = new OBJECT_ATTRIBUTES("\\", 0);

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   ref OBJECT_ATTRIBUTES ObjectAttributes);

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OBJECT_ATTRIBUTES

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   var attr = new OBJECT_ATTRIBUTES(name, 0);

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      out IntPtr sectionHandle, uint desiredAccess, ref OBJECT_ATTRIBUTES attributes);

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OBJECT_ATTRIBUTES

netapi32

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        LSA_OBJECT_ATTRIBUTES aObjectAttributes = new LSA_OBJECT_ATTRIBUTES();


 
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