Desktop Functions: Smart Device Functions:
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Search Results for "INPUT" in [All]coredll
public IntPtr hStdInput; 2: ExtEscape
static extern int ExtEscape (IntPtr hdc, uint nEscape, uint cbInput, byte[] lpszInData, int cbOutput, IntPtr lpszOutData); 3: ExtEscape
uint cbInput,
ByVal cbInput As Int32, _
uint cbInput, 4: GetCapture
IME is used to Convert Keyboad input to Local Language.
// close IME(direct input for Alphabet and Number)
/// <param name="lpInBuf">Pointer to the input buffer.</param> 8: SendInput
static extern uint SendInput(uint cInputs, /* [MarshalAs(UnmanagedType.LPArray)] */ KEYBOARDINPUT[] inputs, int cbSize);
Declare Function SendInput Lib "coredll.dll" (TODO) As TODO
public struct KEYBOARDINPUT
public const uint INPUT_KEYBOARD = 1;
public static extern uint SendInput(uint cInputs, /* [MarshalAs(UnmanagedType.LPArray)] */ KEYBOARDINPUT[] inputs, int cbSize);
KEYBOARDINPUT[] inputs;
inputs = new cTabControl.KEYBOARDINPUT[2];
inputs[0].type = inputs[1].type = cTabControl.INPUT_KEYBOARD;
inputs[0].wVk = inputs[1].wVk = cTabControl.VK_TAB;
inputs[1].dwFlags = cTabControl.KEYEVENTF_KEYUP;
retVal = cTabControl.SendInput(2, inputs, 0x001C);
throw new Exception(string.Format("SendInput() returned {0}.", error));
KEYBOARDINPUT[] inputs;
inputs = new cTabControl.KEYBOARDINPUT[4];
inputs[0].type = inputs[1].type = inputs[2].type = inputs[3].type = cTabControl.INPUT_KEYBOARD;
inputs[0].wVk = inputs[3].wVk = cTabControl.VK_SHIFT;
inputs[1].wVk = inputs[2].wVk = cTabControl.VK_TAB;
inputs[2].dwFlags = inputs[3].dwFlags = cTabControl.KEYEVENTF_KEYUP;
retVal = cTabControl.SendInput(4, inputs, 0x001C);
throw new Exception(string.Format("SendInput() returned {0}.", error));
KEYBOARDINPUT[] inputs;
inputs = new cTabControl.KEYBOARDINPUT[4];
inputs[0].type = inputs[1].type = inputs[2].type = inputs[3].type = cTabControl.INPUT_KEYBOARD;
inputs[0].wVk = inputs[3].wVk = cTabControl.VK_CTRL;
inputs[1].wVk = inputs[2].wVk = cTabControl.VK_TAB;
inputs[2].dwFlags = inputs[3].dwFlags = cTabControl.KEYEVENTF_KEYUP;
retVal = cTabControl.SendInput(4, inputs, 0x001C);
throw new Exception(string.Format("SendInput() returned {0}.", error));
KEYBOARDINPUT[] inputs;
inputs = new cTabControl.KEYBOARDINPUT[6];
inputs[0].type = inputs[1].type = inputs[2].type = inputs[3].type = inputs[4].type = inputs[5].type = cTabControl.INPUT_KEYBOARD;
inputs[0].wVk = inputs[5].wVk = cTabControl.VK_CTRL;
inputs[1].wVk = inputs[4].wVk = cTabControl.VK_SHIFT;
inputs[2].wVk = inputs[3].wVk = cTabControl.VK_TAB;
inputs[2].dwFlags = inputs[5].dwFlags = cTabControl.KEYEVENTF_KEYUP;
retVal = cTabControl.SendInput(6, inputs, 0x001C);
throw new Exception(string.Format("SendInput() returned {0}.", error)); 9: SetWindowPos
/// <summary>If the calling thread and the thread that owns the window are attached to different input queues, 10: SipSetCurrentIM
11: SipShowIM There's the InputPanel control.
inputPanel.Enabled = showIt;
inputPanel.Enabled = !inputPanel.Enabled; Main benefit of using this over the InputPanel is that there is no control to instantiate in the form initialization process. The main drawback is that you do not have access to the InputPanel.Bounds property. C++ TRUE indicates success. When this function fails, it returns an HRESULT error code. 12: waveInClose
13: waveInStop
aygshell14: SHFullScreen
15: SHSipPreference A request to display the input panel. Any pending SIP_DOWN requests are ignored. A request to hide the input panel. When this value is used, a timer is set and the input panel is lowered only after the timer message is received. This approach prevents the input panel from flashing when one control requests SIP_DOWN and another control immediately requests SIP_UP. forces the input panel to be hidden immediately, without setting a timer. If you want the input panel hidden and are sure there will be no SIP_UP requests — for example, because your application is a full-screen game — use this value. tells the system to ignore any pending down requests. That is, if SHSipPreference is called with the SIP_DOWN flag, the system sets a timer and after the timer fires, the input panel is lowered. However, if you call SIP_UNCHANGED before the timer fires, then the input panel will stay in its current location. winspool
static extern int DocumentProperties(IntPtr hwnd, IntPtr hPrinter, [MarshalAs(UnmanagedType.LPWStr)] string pDeviceName, IntPtr pDevModeOutput, IntPtr pDevModeInput, int fMode);
static extern int DocumentProperties(IntPtr hWnd, IntPtr hPrinter, string pDeviceName, IntPtr pDevModeOutput, IntPtr pDevModeInput, fModes fMode);
Private Shared Function DocumentProperties(ByVal hwnd As IntPtr, ByVal hPrinter As IntPtr, <MarshalAs(UnmanagedType.LPWStr)> ByVal pDeviceName As String, ByVal pDevModeOutput As IntPtr, ByVal pDevModeInput As IntPtr, ByVal fMode As Integer) As Integer Doesn't work on a x64 system. (i.e. this declaration is wrong for x64, I'm just not quite sure why.). MH:I tested the code extensivly and I think the param "IntPtr pDevModeInput" must not have the "ref" flag. If it has the initial state of the dialog is wrong. EP: Yup, you're right! Thanks!!! I've been trying to figure out why it doesn't work on some drivers for a few weeks now! "ref" removed. 17: XcvData
static extern bool XcvData(IntPtr hXcv, [MarshalAs(UnmanagedType.LPWStr)] string pszDataName, IntPtr InputData, uint cbInputData, misc18: FAQ
rapi19: CeRapiInvoke
uint cbInput,
IntPtr pInput, INT MyFunction( DWORD cbInput, BYTE pInput, DWORD pcbOutput, BYTE *ppOutput, IRAPIStream *pStream, PVOID reserved )
LocalFree( pInput ); user32
/// <summary>Sets the input locale identifier (formerly called the keyboard layout handle) for the calling thread or the current process. The input locale identifier specifies a locale as well as the physical layout of the keyboard</summary>
/// <param name="hkl">Input locale identifier to be activated.</param>
/// <param name="Flags">Specifies how the input locale identifier is to be activated.</param>
/// <returns>The return value is of type HKL. If the function succeeds, the return value is the previous input locale identifier. Otherwise, it is zero</returns>
''' <summary>Sets the input locale identifier (formerly called the keyboard layout handle) for the calling thread or the current process. The input locale identifier specifies a locale as well as the physical layout of the keyboard</summary>
''' <param name="hkl">Input locale identifier to be activated.</param>
''' <param name="Flags">Specifies how the input locale identifier is to be activated.</param>
''' <returns>The return value is of type HKL. If the function succeeds, the return value is the previous input locale identifier. [System.Windows.Forms.InputLanguage] - The process received the last input event.
static extern bool AttachThreadInput(uint idAttach, uint idAttachTo,
Public Shared Function AttachThreadInput(ByVal idAttach As System.UInt32, ByVal idAttachTo As System.UInt32, ByVal fAttach As Boolean) As Boolean 23: BlockInput
static extern bool BlockInput(bool fBlockIt);
Declare Function BlockInput Lib "user32" (ByVal fBlockIt As Boolean) As Boolean
''' <summary>The BlockInput function blocks keyboard and mouse input events from reaching applications
''' and mouse input events are blocked. If this parameter is zero, keyboard and mouse events are unblocked.
''' If input is already blocked, the return value is zero.
''' <remarks>Note that only the thread that blocked input can successfully unblock input</remarks>
<DllImport("user32.dll", EntryPoint:="BlockInput", SetLastError:=True, CharSet:=CharSet.Auto, CallingConvention:=CallingConvention.StdCall)>
Friend Shared Function BlockInput(fBlockIt As Boolean) As Integer Note that this definition does not use Boolean input and return types Blocks or unblocks mouse and keyboard input. Useful to create a temporary block in input for sensitive GUI operations. For instance when manually activating a screen saver from within a GUI function, a short blocking delay will prevent the user mouse movements directly after selection from accidently escaping the screen saver.
Class BlockInput
<DllImport("user32.dll", EntryPoint:="BlockInput", SetLastError:=True, CharSet:=CharSet.Auto, CallingConvention:=CallingConvention.StdCall)>
Friend Shared Function BlockInput(fBlockIt As Boolean) As Boolean
Friend Shared Function DisableInput(makeDisabled As Boolean) as Boolean
Return BlockInput(makeDisabled) The ManagedWindowsApi project (http://mwinapi.sourceforge.net) provides an InputBlocker class that can block input. 24: EnableWindow
void EnableInput(Control control, bool enabled) 25: GetAsyncKeyState Windows Input SimulatorAn open source managed .NET wrapper written in C# is available on Codeplex at http://inputsimulator.codeplex.com/. It has all of these definitions complete with documented code comments and can be used to determine key states as well. Thanks to all the contributors at pinvoke. 26: GetInputState
using System.Windows.Input; 28: GetKeyState Windows Input SimulatorAn open source managed .NET wrapper written in C# is available on Codeplex at http://inputsimulator.codeplex.com/. It has all of these definitions complete with documented code comments and can be used to determine key states as well. Thanks to all the contributors at pinvoke. 29: GetLastInputInfo
static extern bool GetLastInputInfo(ref LASTINPUTINFO plii);
Shared Function GetLastInputInfo(ByRef plii As LASTINPUTINFO) As Boolean
static bool GetLastInputInfo(LASTINPUTINFO* plii);
type LastInputInfo = {
extern int GetLastInputInfo(LastInputInfo& lpi); Compare to Environment.TickCount to get the time since the last user input. This function retrieves the time in seconds since last user input
static uint GetLastInputTime()
LASTINPUTINFO lastInputInfo = new LASTINPUTINFO();
lastInputInfo.cbSize = (uint)Marshal.SizeOf( lastInputInfo );
lastInputInfo.dwTime = 0;
if ( GetLastInputInfo( ref lastInputInfo ) )
uint lastInputTick = lastInputInfo.dwTime;
idleTime = envTicks - lastInputTick; This function retrieves the time in seconds since last user input
Dim lastInputInf As New LASTINPUTINFO()
Public Function GetLastInputTime() As Integer
lastInputInf.cbSize = Marshal.SizeOf(lastInputInf)
lastInputInf.dwTime = 0
If GetLastInputInfo(lastInputInf) Then
idletime = Environment.TickCount - lastInputInf.dwTime This function retrieves the time in seconds since last user input
LASTINPUTINFO lastInputInfo;
lastInputInfo.cbSize = (UInt32)Marshal::SizeOf(lastInputInfo);
lastInputInfo.dwTime = 0;
if (GetLastInputInfo(&lastInputInfo))
int lastInputTicks = (int)lastInputInfo.dwTime;
idleTicks = systemUptime - lastInputTicks;
let size = Marshal.SizeOf (typeof<LastInputInfo>)
match GetLastInputInfo(&info) with Prints time in seconds since last user input.
LASTINPUTINFO lastInputInfo;
lastInputInfo.cbSize = sizeof (lastInputInfo);
lastInputInfo.dwTime = 0;
if (GetLastInputInfo(&lastInputInfo)) {
int lastInputTicks = (int)lastInputInfo.dwTime;
idleTicks = systemUptime - lastInputTicks; 30: GetQueueStatus
QS_RAWINPUT = 0x0400,
QS_INPUT = (QS_MOUSE | QS_KEY | QS_RAWINPUT),
QS_ALLEVENTS = (QS_INPUT | QS_POSTMESSAGE | QS_TIMER | QS_PAINT | QS_HOTKEY),
QS_ALLINPUT = (QS_INPUT | QS_POSTMESSAGE | QS_TIMER | QS_PAINT | QS_HOTKEY | QS_SENDMESSAGE) 31: GetRawInputData
/// Function to retrieve raw input data.
/// <param name="hRawInput">Handle to the raw input.</param>
/// <param name="pData">Raw input data.</param>
public static extern int GetRawInputData(IntPtr hRawInput, RawInputCommand uiCommand, out RAWINPUT pData, ref int pcbSize, int cbSizeHeader);
/// Function to retrieve raw input data.
/// <param name="hRawInput">Handle to the raw input.</param>
/// <param name="pData">Raw input data.</param>
public static extern int GetRawInputData(IntPtr hRawInput, RawInputCommand uiCommand, byte[] pData, ref int pcbSize, int cbSizeHeader);
Declare Function GetRawInputData Lib "user32.dll" (TODO) As TODO RAWINPUT is incompatible with x64. See RAWINPUTHEADER.Device and RAWINPUTHEADER.wParam.
if (m.Msg == (int)WindowMessages.RawInput) // WindowMessages.RawInput = 0x00FF (WM_INPUT)
RAWINPUT input = new RAWINPUT();
int size = Marshal.SizeOf(typeof(RAWINPUT));
outSize = Win32API.GetRawInputData(m.LParam, RawInputCommand.Input, out input, ref size, Marshal.SizeOf(typeof(RAWINPUTHEADER)));
if (input.Header.Type == RawInputType.Mouse)
p.X += input.Mouse.LastX;
p.Y += input.Mouse.LastY;
label1.Text = "Mouse: " + p.X.ToString() + "x" + p.Y.ToString() + " " + input.Mouse.ButtonFlags.ToString();
public static extern uint GetRawInputDeviceInfo(int deviceHandle, uint command, ref DeviceInfo data, ref uint dataSize);
Declare Function GetRawInputDeviceInfo Lib "user32.dll" (TODO) As TODO
User32.GetRawInputDeviceInfo(device.hDevice, User32.RIDI_DEVICEINFO, ref di, ref size);
static extern uint GetRawInputDeviceInfo(IntPtr hDevice, uint uiCommand, IntPtr pData, ref uint pcbSize);
Declare Function GetRawInputDeviceInfo Lib "user32.dll" Alias "GetRawInputDeviceInfoW" (ByVal hDevice As IntPtr, ByVal uiCommand As DeviceInfoTypes, ByVal pData As IntPtr, ByRef pcbSize As UInteger) As Integer
public enum RawInputDeviceType : uint
public struct RAWINPUTDEVICELIST
public RawInputDeviceType Type;
public static extern uint GetRawInputDeviceList
[In, Out] RAWINPUTDEVICELIST[] RawInputDeviceList,
uint Size /* = (uint)Marshal.SizeOf(typeof(RawInputDeviceList)) */
Public Structure RAWINPUTDEVICELIST
EntryPOint:="GetRawInputDeviceList", SetLastError:=True)> _
Public Function GetRawInputDeviceList(ByVal pRawInputDeviceList As
Declare Function GetRawInputDeviceList Lib "user32.dll" (ByVal pRawInputDeviceList As
int structSize = Marshal.SizeOf(typeof(RAWINPUTDEVICELIST));
int deviceCount = GetRawInputDeviceList(buffer, ref bufferCount, structSize);
RAWINPUTDEVICELIST device = (RAWINPUTDEVICELIST)Marshal.PtrToStructure(
new IntPtr((buffer.ToInt32() + (structSize * i))),typeof(RAWINPUTDEVICELIST));
// A convenient function for getting all raw input devices.
public static RAWINPUTDEVICELIST[] GetAllRawDevices()
uint dwSize = (uint)Marshal.SizeOf(typeof(RAWINPUTDEVICELIST));
uint retValue = Win32API.GetRawInputDeviceList(null, ref deviceCount, dwSize);
RAWINPUTDEVICELIST[] deviceList = new RAWINPUTDEVICELIST[deviceCount];
retValue = Win32API.GetRawInputDeviceList(deviceList, ref deviceCount, dwSize);
//IntPtr pRawInputDeviceList = Marshal.AllocHGlobal((int)(dwSize * deviceCount));
//Marshal.FreeHGlobal(pRawInputDeviceList); 35: keybd_event This function is useful to simulate Key presses (for input use the virtual keycodes from http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/WinUI/WindowsUserInterface/UserInput/VirtualKeyCodes.asp or windows CE universal core virtual key code compact chart http://msdn2.microsoft.com/en-us/library/ms927178.aspx ). Use FindWindow and SetForegroundWindow to direct input to the desired window. // This is not alternative, this will set the default input language based on installed keyboard layouts, if //the layout is not installed in regional settings, nothing will happen, but with LoadKeyboardLayout, the input InputLanguage.CurrentInputLanguage = InputLanguage.FromCulture(new System.Globalization.CultureInfo("fa-IR")); InputLanguage.CurrentInputLanguage = InputLanguage.FromCulture(new System.Globalization.CultureInfo("En-US")); 37: mouse_event FYI, Microsoft tells us for "Windows NT/2000/XP: This function has been superseded. Use SendInput instead." Thus I have resigned myself to unmanaged code for now. I will post the SendInput version shortly as mouse_event has been deprecated by Bill in favor of SendInput. 38: OpenInputDesktop
static extern IntPtr OpenInputDesktop(uint dwFlags, bool fInherit,
Private Shared Function OpenInputDesktop(ByVal dwFlags As UInteger, ByVal fInherit As Boolean, ByVal dwDesiredAccess As UInteger) As IntPtr
/// <summary>Function to register a raw input device.</summary>
/// <param name="pRawInputDevices">Array of raw input devices.</param>
/// <param name="cbSize">Size of the RAWINPUTDEVICE structure.</param>
public static extern bool RegisterRawInputDevices([MarshalAs(UnmanagedType.LPArray, SizeParamIndex=0)] RAWINPUTDEVICE[] pRawInputDevices, int uiNumDevices, int cbSize);
''' <summary>Function to register a raw input device.</summary>
''' <param name="pRawInputDevices">Array of raw input devices.</param>
''' <param name="cbSize">Size of the RAWINPUTDEVICE structure.</param>
Public Shared Function RegisterRawInputDevices(<MarshalAs(UnmanagedType.LPArray, SizeParamIndex := 0)> ByVal pRawInputDevices As RAWINPUTDEVICE(), ByVal uiNumDevices As Integer, ByVal cbSize As Integer) As Boolean
RAWINPUTDEVICE device;
device.Flags = RawInputDeviceFlags.InputSink;
Win32API.RegisterRawInputDevices(device);
/// Function to register a raw input device.
public static bool RegisterRawInputDevices(RAWINPUTDEVICE device)
RAWINPUTDEVICE[] devices = new RAWINPUTDEVICE[1]; // Raw input devices.
return RegisterRawInputDevices(devices, 1, Marshal.SizeOf(typeof(RAWINPUTDEVICE))); 40: SendInput The SendInput function synthesizes keystrokes, mouse motions, and button clicks to the currently active window
internal static extern uint SendInput (uint nInputs,
[MarshalAs(UnmanagedType.LPArray), In] INPUT[] pInputs,
Friend Shared Function SendInput(<[In]()> ByVal nInput As UInt32,
<[In](), MarshalAs(UnmanagedType.LPArray, ArraySubtype:=UnmanagedType.Struct, SizeParamindex:=0)> ByVal pInputs() As tagINPUT,
<[In]()> ByVal cbInput As Int32) As UInt32
Private Declare Function SendInput Lib "user32.dll" (ByVal cInputs As Integer, ByRef pInputs As INPUT, ByVal cbSize As Integer) As Integer
var pInputs = new[]
new StructLib.INPUT()
type = EnumLib.INPUT_TYPE.INPUT_KEYBOARD,
ki = new StructLib.KEYBDINPUT()
new StructLib.INPUT()
type = EnumLib.INPUT_TYPE.INPUT_KEYBOARD,
ki = new StructLib.KEYBDINPUT()
new StructLib.INPUT()
type = EnumLib.INPUT_TYPE.INPUT_KEYBOARD,
ki = new StructLib.KEYBDINPUT()
new StructLib.INPUT()
type = EnumLib.INPUT_TYPE.INPUT_KEYBOARD,
ki = new StructLib.KEYBDINPUT()
new StructLib.INPUT()
type = EnumLib.INPUT_TYPE.INPUT_KEYBOARD,
ki = new StructLib.KEYBDINPUT()
new StructLib.INPUT()
type = EnumLib.INPUT_TYPE.INPUT_KEYBOARD,
ki = new StructLib.KEYBDINPUT()
Api.user32.SendInput((uint)pInputs.Length, pInputs, StructLib.INPUT.Size);
$_inputList = New-Object 'Collections.Generic.List[Testing.Windows3+INPUT]'
$_inputList.Add( $( New-Object Testing.Windows3+INPUT -Property @{ type = [Testing.Windows3+INPUT_TYPE]::KEYBOARD ; U = $( New-Object Testing.Windows3+InputUnion -Property @{ ki = $( New-Object Testing.Windows3+KEYBDINPUT -Property @{ wVk = [Testing.Windows3+VirtualKeyShort]::KEY_S } ) } ) } ) )
$_inputList.Add( $( New-Object Testing.Windows3+INPUT -Property @{ type = [Testing.Windows3+INPUT_TYPE]::KEYBOARD ; U = $( New-Object Testing.Windows3+InputUnion -Property @{ ki = $( New-Object Testing.Windows3+KEYBDINPUT -Property @{ wVk = [Testing.Windows3+VirtualKeyShort]::KEY_S ; dwFlags = $( [Testing.Windows3+KEYEVENTF]::KEYUP ) } ) } ) } ) )
$_inputList.Add( $( New-Object Testing.Windows3+INPUT -Property @{ type = [Testing.Windows3+INPUT_TYPE]::KEYBOARD ; U = $( New-Object Testing.Windows3+InputUnion -Property @{ ki = $( New-Object Testing.Windows3+KEYBDINPUT -Property @{ wVk = [Testing.Windows3+VirtualKeyShort]::MENU } ) } ) } ) )
$_inputList.Add( $( New-Object Testing.Windows3+INPUT -Property @{ type = [Testing.Windows3+INPUT_TYPE]::KEYBOARD ; U = $( New-Object Testing.Windows3+InputUnion -Property @{ ki = $( New-Object Testing.Windows3+KEYBDINPUT -Property @{ wVk = [Testing.Windows3+VirtualKeyShort]::KEY_E } ) } ) } ) )
$_inputList.Add( $( New-Object Testing.Windows3+INPUT -Property @{ type = [Testing.Windows3+INPUT_TYPE]::KEYBOARD ; U = $( New-Object Testing.Windows3+InputUnion -Property @{ ki = $( New-Object Testing.Windows3+KEYBDINPUT -Property @{ wVk = [Testing.Windows3+VirtualKeyShort]::MENU ; dwFlags = $( [Testing.Windows3+KEYEVENTF]::KEYUP ) } ) } ) } ) )
$_inputList.Add( $( New-Object Testing.Windows3+INPUT -Property @{ type = [Testing.Windows3+INPUT_TYPE]::KEYBOARD ; U = $( New-Object Testing.Windows3+InputUnion -Property @{ ki = $( New-Object Testing.Windows3+KEYBDINPUT -Property @{ wVk = [Testing.Windows3+VirtualKeyShort]::KEY_E ; dwFlags = $( [Testing.Windows3+KEYEVENTF]::KEYUP ) } ) } ) } ) )
$_inputList.Add( $( New-Object Testing.Windows3+INPUT -Property @{ type = [Testing.Windows3+INPUT_TYPE]::KEYBOARD ; U = $( New-Object Testing.Windows3+InputUnion -Property @{ ki = $( New-Object Testing.Windows3+KEYBDINPUT -Property @{ wVk = [Testing.Windows3+VirtualKeyShort]::CONTROL } ) } ) } ) )
$_inputList.Add( $( New-Object Testing.Windows3+INPUT -Property @{ type = [Testing.Windows3+INPUT_TYPE]::KEYBOARD ; U = $( New-Object Testing.Windows3+InputUnion -Property @{ ki = $( New-Object Testing.Windows3+KEYBDINPUT -Property @{ wVk = [Testing.Windows3+VirtualKeyShort]::KEY_F } ) } ) } ) )
$_inputList.Add( $( New-Object Testing.Windows3+INPUT -Property @{ type = [Testing.Windows3+INPUT_TYPE]::KEYBOARD ; U = $( New-Object Testing.Windows3+InputUnion -Property @{ ki = $( New-Object Testing.Windows3+KEYBDINPUT -Property @{ wVk = [Testing.Windows3+VirtualKeyShort]::CONTROL ; dwFlags = $( [Testing.Windows3+KEYEVENTF]::KEYUP ) } ) } ) } ) )
$_inputList.Add( $( New-Object Testing.Windows3+INPUT -Property @{ type = [Testing.Windows3+INPUT_TYPE]::KEYBOARD ; U = $( New-Object Testing.Windows3+InputUnion -Property @{ ki = $( New-Object Testing.Windows3+KEYBDINPUT -Property @{ wVk = [Testing.Windows3+VirtualKeyShort]::KEY_F ; dwFlags = $( [Testing.Windows3+KEYEVENTF]::KEYUP ) } ) } ) } ) )
$_inputArray = $_inputList.ToArray()
Start-Sleep 2 ; [Testing.Windows3]::SendInput($_inputArray.count, $_inputArray, [Runtime.InteropServices.marshal]::SizeOf($_inputArray[0]))
/// Brings the thread that created the specified window into the foreground and activates the window. Keyboard input is
/// <item>The process received the last input event.</item>
/// the foreground window the next time the user generates input, unless the input is directed at that process, or The trick is to make windows ‘think’ that our process and the target window (hwnd) are related by attaching the threads (using AttachThreadInput API) and using an alternative API: BringWindowToTop. AttachThreadInput(foreThread, appThread, true); AttachThreadInput(foreThread, appThread, false); 42: SetWindowPos
/// If the calling thread and the thread that owns the window are attached to different input
/// If the calling thread and the thread that owns the window are attached to different input queues, the system posts the request to the thread that owns the window. This prevents the calling thread from blocking its execution while other threads process the request. 43: SetWindowsHookEx
/// Installs a hook procedure that records input messages posted to the system message queue. This
/// Installs a hook procedure that monitors low-level keyboard input events. For more information,
/// Installs a hook procedure that monitors low-level mouse input events. For more information,
/// Installs a hook procedure that monitors messages generated as a result of an input event in a 44: SwapMouseButton
45: WaitForInputIdle
static extern uint WaitForInputIdle(IntPtr hProcess, uint dwMilliseconds);
Private Shared Function WaitForInputIdle( _ Process.WaitForInputIdle() powrprof
IntPtr lpInputBuffer,
UInt32 nInputBufferSize,
Private Shared Function CallNtPowerInformation(InformationLevel As Int32, lpInputBuffer As IntPtr, nInputBufferSize As UInt32, lpOutputBuffer As IntPtr, nOutputBufferSize As UInt32) As UInt32
IntPtr lpInputBuffer,
int nInputBufferSize,
private const int PBT_APMRESUMESUSPEND = 7; // (0x7) - Operation is resuming from a low-power state.This message is sent after PBT_APMRESUMEAUTOMATIC if the resume is triggered by user input, such as pressing a key.
Console.WriteLine("\tOperation is resuming from a low-power state.This message is sent after PBT_APMRESUMEAUTOMATIC if the resume is triggered by user input, such as pressing a key."); iphlpapi
Add-Member -InputObject $objOutput -MemberType NoteProperty -Name "LocalAddress" -Value ([System.Net.IPAddress]::new($y[$i].localAddr).IPAddressToString)
Add-Member -InputObject $objOutput -MemberType NoteProperty -Name "RemoteAddress" -Value ([System.Net.IPAddress]::new($y[$i].remoteAddr).IPAddressToString)
Add-Member -InputObject $objOutput -MemberType NoteProperty -Name "LocalPort" -Value ($y[$i].localPort[1]+($y[$i].localPort[0]*0x100)+($y[$i].localPort[3]*0x1000)+($y[$i].localPort[2]*0x10000))
Add-Member -InputObject $objOutput -MemberType NoteProperty -Name "RemotePort" -Value ($y[$i].remotePort[1]+($y[$i].remotePort[0]*0x100)+($y[$i].remotePort[3]*0x1000)+($y[$i].remotePort[2]*0x10000))
Add-Member -InputObject $objOutput -MemberType NoteProperty -Name "PID" -Value $y[$i].owningPid
Add-Member -InputObject $objOutput -MemberType NoteProperty -Name "ProcessName" -Value ((Get-Process -Id $y[$i].owningPid).ProcessName)
Add-Member -InputObject $objOutput -MemberType NoteProperty -Name "StateValue" -Value $y[$i].state
Add-Member -InputObject $objOutput -MemberType NoteProperty -Name "State" -Value $StateList[$y[$i].state]
Add-Member -InputObject $objOutput -MemberType NoteProperty -Name "ServiceName" -Value $services[$j].Caption
if ($boolNoService) { Add-Member -InputObject $objOutput -MemberType NoteProperty -Name "ServiceName" -Value $null } 49: GetIfTable
/// On input, specifies the size in bytes of the buffer pointed to by the pIfTable parameter. 50: MIB_IPNETROW
/// <param name="pdwSize">On input, specifies the size of the buffer pointed to
/// <param name="cInFilters">[in] Specifies the number of input filter descriptions pointed to by the pfiltIn parameter.</param>
/// <param name="pfiltIn">[in] Pointer to an array of filter descriptions to use as input filters.</param>
/// <param name="inAction">[in] Specifies a default action for an input packet. This member can be one of the following values.</param>
/// <param name="cInFilters">[in] Specifies the number of input filter descriptions pointed to by the pfiltIn parameter.</param>
/// <param name="pfiltIn">[in] Pointer to an array of filter descriptions to use as input filters.</param> 54: PfTestPacket
/// <param name="pInInterface">[in, optional] Handle to an interface to use as an input interface for the packet. This parameter is optional and may be NULL.</param> oleaccIf you are calling this API from .NET Framework version 2.0 or higher, be sure to put the STAThread attribute on your main(), or manually set the ApartmentState property of the thread you are calling this from to ApartmentStates.STA, or you will get an error code of 0x8001010D which is a “cannot call out exception because of an input synchronous call”. msvcrt56: kbhit System.Console.KeyAvailable() - Gets a value indicating whether a key press is available in the input stream. (Nonblocking) 57: scanf
winmm58: midiConnect
UInt32 Connect(IntPtr midiInputHandle, IntPtr midiOutputHandle)
return midiConnect(midiInputHandle, midiOutputHandle, IntPtr.Zero); 59: midiDisconnect
UInt32 Disconnect(IntPtr midiInputHandle, IntPtr midiOutputHandle)
return midiDisconnect(midiInputHandle, midiOutputHandle, IntPtr.Zero); 60: midiInClose
Cut off search results after 60. Please refine your search. |