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Search Results for "CharSet" in [All]

wininet

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        CharSet = CharSet.Auto,

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      CharSet:=CharSet.Auto, _

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    [DllImport(@"wininet", SetLastError = true, CharSet = CharSet.Auto, EntryPoint = "DeleteUrlCacheGroup", CallingConvention = CallingConvention.StdCall)]

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       CharSet:=CharSet.Auto, _

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[DllImport(@"wininet",SetLastError=true,CharSet=CharSet.Auto,EntryPoint="FindFirstUrlCacheEntryA",CallingConvention=CallingConvention.StdCall)]

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       CharSet:=CharSet.Auto, _

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       CharSet:=CharSet.Auto, _

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    [DllImport("wininet.dll", SetLastError=true, CharSet=CharSet.Auto, CallingConvention=CallingConvention.StdCall)]

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        CharSet:=CharSet.Auto, _

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       CharSet:=CharSet.Auto, _

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[DllImport("wininet.dll", CharSet=CharSet.Ansi, SetLastError=true, ExactSpelling=true)]

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[DllImport("wininet.dll", SetLastError=true, CharSet=CharSet.Auto)]

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  <DllImport("wininet.dll", SetLastError := True, CharSet := CharSet.Auto)> _

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[DllImport("wininet.dll", SetLastError = true, CharSet = CharSet.Auto)]

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[DllImport("wininet.dll", SetLastError = true, CharSet = CharSet.Auto)]

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[DllImport("wininet.dll", SetLastError = true, CharSet = CharSet.Auto)]

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[DllImport("wininet.dll", SetLastError = true, CharSet = CharSet.Auto)]

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    [DllImport("wininet.dll", EntryPoint = "InternetConnectW", CharSet = CharSet.Auto, SetLastError = true)]

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    [DllImport("wininet.dll", EntryPoint = "InternetOpenW", CharSet = CharSet.Auto, SetLastError = true)]

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    [DllImport("wininet.dll", EntryPoint = "FtpGetFile", SetLastError = true, CharSet = CharSet.Auto)]

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    [DllImport("wininet.dll", EntryPoint = "FtpOpenFile", SetLastError = true, CharSet = CharSet.Auto)]

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[DllImport("wininet.dll", SetLastError=true, CharSet=CharSet.Auto)]

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[DllImport("wininet.dll", SetLastError=true, CharSet = CharSet.Auto)]

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[DllImport("wininet.dll", CharSet = CharSet.Auto)]

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[DllImport("wininet.dll", CharSet=CharSet.Auto, SetLastError=true)]

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[DllImport("wininet.dll", CharSet = CharSet.Auto, SetLastError = true)]

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[DllImport("wininet.dll", SetLastError=true, CharSet=CharSet.Auto)]

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[DllImport("wininet.dll", SetLastError = true, CharSet = CharSet.Auto)]

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[DllImport("wininet.dll", CharSet = CharSet.Auto, SetLastError = true)]

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    [DllImport("wininet.dll", CharSet = CharSet.Auto, SetLastError = true)]

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[DllImport("wininet.dll", CharSet = CharSet.Auto, SetLastError = true)]

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[DllImport("wininet.dll", SetLastError=true, CharSet=CharSet.Auto)]

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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]

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    [DllImport("wininet.dll", CharSet=CharSet.Auto, SetLastError=true)]

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     <DllImport("wininet.dll", CharSet:=CharSet.Auto, SetLastError:=True)> _

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    [DllImport("wininet.dll", CharSet = CharSet.Auto, SetLastError = true)]

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[DllImport("wininet.dll", SetLastError = true, CharSet=CharSet.Auto)]

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<DllImport("wininet.dll", SetLastError:=True, CharSet:=CharSet.Auto)> _

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    <DllImport("wininet.dll", SetLastError:=True, CharSet:=CharSet.Auto, EntryPoint:="PrivacySetZonePreferenceW", CallingConvention:=CallingConvention.StdCall)> _

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    <DllImport("wininet.dll", SetLastError:=True, CharSet:=CharSet.Auto, EntryPoint:="PrivacySetZonePreferenceW", CallingConvention:=CallingConvention.StdCall)> _

gdi32

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[DllImport("gdi32.dll", EntryPoint = "CopyEnhMetaFile", SetLastError = true, CharSet = CharSet.Auto)]

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<DllImport("gdi32.dll", SetLastError:=True, CharSet:=CharSet.Ansi)> _

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    [DllImport("gdi32.dll", EntryPoint = "CreateDC", CharSet = CharSet.Auto, SetLastError = true)]

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      [DllImport("gdi32.dll", CharSet=CharSet.Auto)]

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      [DllImport("gdi32.dll", CharSet=CharSet.Auto)]

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    private const byte DEFAULT_CHARSET = 1;

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    private const byte SHIFTJIS_CHARSET = 128;

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    private const byte JOHAB_CHARSET = 130;

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    private const byte EASTEUROPE_CHARSET = 238;

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    [DllImport("gdi32.dll", CharSet = CharSet.Auto)]

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    [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]

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    public FontCharSet lfCharSet;

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    public enum FontCharSet : byte

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    ANSI_CHARSET = 0,

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    DEFAULT_CHARSET = 1,

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    SYMBOL_CHARSET = 2,

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    SHIFTJIS_CHARSET = 128,

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    HANGEUL_CHARSET = 129,

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    HANGUL_CHARSET = 129,

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    GB2312_CHARSET = 134,

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    CHINESEBIG5_CHARSET = 136,

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    OEM_CHARSET = 255,

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    JOHAB_CHARSET = 130,

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    HEBREW_CHARSET = 177,

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    ARABIC_CHARSET = 178,

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    GREEK_CHARSET = 161,

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    TURKISH_CHARSET = 162,

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    VIETNAMESE_CHARSET = 163,

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    THAI_CHARSET = 222,

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    EASTEUROPE_CHARSET = 238,

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    RUSSIAN_CHARSET = 204,

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    MAC_CHARSET = 77,

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    BALTIC_CHARSET = 186,

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    [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]

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    public byte tmCharSet;

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    [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]

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    lf.lfCharSet = FontCharSet.DEFAULT_CHARSET;

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        public enum FontLanguageCharSet

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            ANSI_CHARSET = 0x00000000,

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            DEFAULT_CHARSET = 0x00000001,

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            SYMBOL_CHARSET = 0x00000002,

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            MAC_CHARSET = 0x0000004D,

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            SHIFTJIS_CHARSET = 0x00000080,

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            HANGUL_CHARSET = 0x00000081,

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            JOHAB_CHARSET = 0x00000082,

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            GB2312_CHARSET = 0x00000086,

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            CHINESEBIG5_CHARSET = 0x00000088,

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            GREEK_CHARSET = 0x000000A1,

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            TURKISH_CHARSET = 0x000000A2,

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            VIETNAMESE_CHARSET = 0x000000A3,

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            HEBREW_CHARSET = 0x000000B1,

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            ARABIC_CHARSET = 0x000000B2,

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            BALTIC_CHARSET = 0x000000BA,

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            RUSSIAN_CHARSET = 0x000000CC,

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            THAI_CHARSET = 0x000000DE,

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            EASTEUROPE_CHARSET = 0x000000EE,

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            OEM_CHARSET = 0x000000FF

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        [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]

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            public Byte lfCharSet;

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        [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]

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            public Byte tmCharSet;

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        [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]

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        [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]

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            public Byte tmCharSet;

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        [DllImport("gdi32.dll", CharSet = CharSet.Auto)]

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                var logfont = new LOGFONT() { lfCharSet = (byte)FontLanguageCharSet.DEFAULT_CHARSET };

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            // Fixed Pitch & ANSI_CHARSET

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            List<string> mono = (from f in allFonts where ((f.LogFont.elfLogFont.lfPitchAndFamily & 0x3) == (int)GdiFonts.FontPitch.FIXED_PITCH) & (GdiFonts.FontLanguageCharSet)f.LogFont.elfLogFont.lfCharSet == GdiFonts.FontLanguageCharSet.ANSI_CHARSET select f.LogFont.elfFullName).ToList<string>();

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            // Variable Pitch & ANSI_CHARSET

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            List<string> variable = (from f in allFonts where ((f.LogFont.elfLogFont.lfPitchAndFamily & 0x3) == (int)GdiFonts.FontPitch.VARIABLE_PITCH) & (GdiFonts.FontLanguageCharSet)f.LogFont.elfLogFont.lfCharSet == GdiFonts.FontLanguageCharSet.ANSI_CHARSET select f.LogFont.elfFullName).ToList<string>();

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    private const byte DEFAULT_CHARSET = 1;

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    private const byte SHIFTJIS_CHARSET = 128;

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    private const byte JOHAB_CHARSET = 130;

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    private const byte EASTEUROPE_CHARSET = 238;

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    [DllImport("gdi32.dll", CharSet = CharSet.Auto)]

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    [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]

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    public FontCharSet lfCharSet;

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    public enum FontCharSet : byte

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    ANSI_CHARSET = 0,

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    DEFAULT_CHARSET = 1,

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    SYMBOL_CHARSET = 2,

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    SHIFTJIS_CHARSET = 128,

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    HANGEUL_CHARSET = 129,

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    HANGUL_CHARSET = 129,

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    GB2312_CHARSET = 134,

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    CHINESEBIG5_CHARSET = 136,

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    OEM_CHARSET = 255,

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    JOHAB_CHARSET = 130,

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    HEBREW_CHARSET = 177,

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    ARABIC_CHARSET = 178,

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    GREEK_CHARSET = 161,

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    TURKISH_CHARSET = 162,

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    VIETNAMESE_CHARSET = 163,

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    THAI_CHARSET = 222,

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    EASTEUROPE_CHARSET = 238,

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    RUSSIAN_CHARSET = 204,

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    MAC_CHARSET = 77,

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    BALTIC_CHARSET = 186,

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    [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]

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    public byte tmCharSet;

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    [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]

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    lf.lfCharSet = FontCharSet.DEFAULT_CHARSET;

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        public enum FontLanguageCharSet

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            ANSI_CHARSET = 0x00000000,

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            DEFAULT_CHARSET = 0x00000001,

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            SYMBOL_CHARSET = 0x00000002,

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            MAC_CHARSET = 0x0000004D,

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            SHIFTJIS_CHARSET = 0x00000080,

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            HANGUL_CHARSET = 0x00000081,

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            JOHAB_CHARSET = 0x00000082,

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            GB2312_CHARSET = 0x00000086,

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            CHINESEBIG5_CHARSET = 0x00000088,

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            GREEK_CHARSET = 0x000000A1,

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            TURKISH_CHARSET = 0x000000A2,

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            VIETNAMESE_CHARSET = 0x000000A3,

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            HEBREW_CHARSET = 0x000000B1,

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            ARABIC_CHARSET = 0x000000B2,

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            BALTIC_CHARSET = 0x000000BA,

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            RUSSIAN_CHARSET = 0x000000CC,

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            THAI_CHARSET = 0x000000DE,

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            EASTEUROPE_CHARSET = 0x000000EE,

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            OEM_CHARSET = 0x000000FF

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        [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]

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            public Byte lfCharSet;

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        [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]

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            public Byte tmCharSet;

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        [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]

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        [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]

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            public Byte tmCharSet;

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        [DllImport("gdi32.dll", CharSet = CharSet.Auto)]

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                var logfont = new LOGFONT() { lfCharSet = (byte)FontLanguageCharSet.DEFAULT_CHARSET };

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            // Fixed Pitch & ANSI_CHARSET

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            List<string> mono = (from f in allFonts where ((f.LogFont.elfLogFont.lfPitchAndFamily & 0x3) == (int)GdiFonts.FontPitch.FIXED_PITCH) & (GdiFonts.FontLanguageCharSet)f.LogFont.elfLogFont.lfCharSet == GdiFonts.FontLanguageCharSet.ANSI_CHARSET select f.LogFont.elfFullName).ToList<string>();

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            // Variable Pitch & ANSI_CHARSET

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            List<string> variable = (from f in allFonts where ((f.LogFont.elfLogFont.lfPitchAndFamily & 0x3) == (int)GdiFonts.FontPitch.VARIABLE_PITCH) & (GdiFonts.FontLanguageCharSet)f.LogFont.elfLogFont.lfCharSet == GdiFonts.FontLanguageCharSet.ANSI_CHARSET select f.LogFont.elfFullName).ToList<string>();

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[DllImport("gdiplus.dll", CharSet=CharSet.Unicode)]

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        [DllImport("gdiplus.dll", CharSet=CharSet.Unicode)]

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    [StructLayout(LayoutKind.Sequential, CharSet=CharSet.Ansi)]

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Summary
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static extern int GetTextCharsetInfo(IntPtr hdc, IntPtr lpSig, uint dwFlags);

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Documentation
[GetTextCharsetInfo] on MSDN
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If you need to treat unicode text, you'll need to set the CharSet option to Unicode or Auto (which is default on WindowsNT)

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[DllImport("gdi32.dll", CharSet=CharSet.Unicode)]

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If you need to treat unicode text, you'll need to set the CharSet option to Unicode or Auto (which is default on WindowsNT)

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[DllImport("gdi32.dll", CharSet=CharSet.Unicode)]

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[DllImport("gdi32.dll", CharSet = CharSet.Auto)]

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//CharSet.auto automatically selects between these functions based on the OS version:

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[DllImport("gdi32.dll", CharSet = CharSet.Unicode)]

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[DllImport("gdi32.dll", CharSet = CharSet.Ansi)]

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It's very important to use the same charset on the TEXTMETRIC structure and the extern function.

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[DllImport("Gdi32.dll", CharSet=CharSet.Auto)]

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[DllImport("Gdi32.dll", CharSet=CharSet.Auto)]

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[DllImport("Gdi32.dll", CharSet=CharSet.Auto)]

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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]

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   public byte tmCharSet;

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[StructLayout(LayoutKind::Sequential, CharSet=CharSet::Unicode)]

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   Byte tmCharSet;

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[DllImport("Gdi32.dll", CharSet=CharSet::Unicode)]

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    [DllImport("user32.dll",CharSet=CharSet.Auto)]

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[StructLayout(LayoutKind.Sequential, CharSet=CharSet.Ansi)]

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[StructLayout(LayoutKind.Sequential, CharSet=CharSet.Ansi)]

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[DllImport("user32.dll", CharSet=CharSet.Unicode)]

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[DllImport("gdi32.dll", CharSet = CharSet.Auto)]

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   string lpString, int cbString); (Please see note for CharSet in tips)

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[CharSet = CharSet.Auto] According to my experience this parameter should be used when using a LOGFONT structure and the CreateFontIndirect fuction, otherwise the selected font will not be displayed. All flags will be done (lfItalic, lfUnderline ...) but not the lfFaceName string.

wer

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[DllImport("wer.dll", SetLastError = true, CharSet = CharSet.Unicode)]

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    <DllImport("wer.dll", SetLastError:=True, CharSet:=CharSet.Unicode)> Private Shared Function WerAddExcludedApplication(ByVal pwzExeName As String, ByVal bAllUsers As Boolean) As Integer

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[DllImport("wer.dll", CharSet = CharSet.Unicode, SetLastError = true)]

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[DllImport("wer.dll", CharSet = CharSet.Unicode, SetLastError = true)]

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[DllImport("wer.dll", CharSet = CharSet.Unicode, SetLastError = true)]

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[DllImport("wer.dll", CharSet = CharSet.Unicode, SetLastError = true)]

Interfaces

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    [StructLayout(LayoutKind.Sequential, CharSet=CharSet.Auto, Pack=4)]

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    [StructLayout(LayoutKind.Sequential, CharSet=CharSet.Auto, Pack=4)]

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    [StructLayout(LayoutKind.Sequential, CharSet=CharSet.Auto, Pack=4), ComConversionLoss]

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    [StructLayout(LayoutKind.Sequential, CharSet=CharSet.Auto, Pack=4), ComConversionLoss]

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        [DllImport("urlmon.dll", CharSet=CharSet.Auto,SetLastError=true, PreserveSig=false)]

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    <DllImport("ole32.dll", CharSet:=CharSet.Unicode, ExactSpelling:=True, PreserveSig:=False)>

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<StructLayout(LayoutKind.Sequential, CharSet := CharSet.Unicode)> _

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<StructLayout(LayoutKind.Sequential, CharSet := CharSet.Unicode)> _

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    [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]

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    <StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)> _

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[StructLayout ( LayoutKind.Sequential, CharSet = CharSet.Auto, Pack = 4 )]

powrprof

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[DllImport("powrprof.dll", SetLastError=true, CharSet = CharSet.Auto)]

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    [DllImport("PowrProf.dll", CharSet = CharSet.Auto, SetLastError = true)]

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    [DllImport("PowrProf.dll", CharSet = CharSet.Auto, SetLastError = true)]

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[DllImport("powrprof.dll", SetLastError=true, CharSet=CharSet.Unicode)]

hid

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[DllImport("hid.dll", CharSet=CharSet.Auto, SetLastError=true)]

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    <DllImport("hid.dll", CharSet:=CharSet.Auto, SetLastError:=True)> _

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Note the use of CharSet.Auto in the DLL template.

winmm

.

The winmm dll may not execute properly on 64-bit systems. Consequently, the StructLayout must be Sequential, with CharSet = Ansi, and Pack = 4. This particular type has some special layout considerations (the c union keyword) which typically means developers would use the explicit layout. However, the explicit layout breaks down on 64-bit systems for any type with an IntPtr in the type. Consequently, the C# types have been redesigned to use Sequential layout so that they will automatically adjust to 64-bit systems. This means private fields with public properties which perform the gunky work of making it look like there is a union.

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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = 4)]

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[DllImport("winmm.dll", CharSet = CharSet.Unicode)]

.

The winmm dll may not execute properly on 64-bit systems. Consequently, the StructLayout must be Sequential, with CharSet = Ansi, and Pack = 4. This particular type has some special layout considerations (the c union keyword) which typically means developers would use the explicit layout. However, the explicit layout breaks down on 64-bit systems for any type with an IntPtr in the type. Consequently, the C# types have been redesigned to use Sequential layout so that they will automatically adjust to 64-bit systems. This means private fields with public properties which perform the gunky work of making it look like there is a union.

.

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = 4)]

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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = 4)]

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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = 4)]

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[DllImport("winmm.dll", CharSet = CharSet.Unicode)]

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