Desktop Functions: Smart Device Functions:
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Search Results for "COLOR_" in [All]gdi321: GetDIBits
static extern int GetDIBits([In] IntPtr hdc, [In] IntPtr hbmp, uint uStartScan, uint cScanLines, [Out] byte[] lpvBits, ref BITMAPINFO lpbi, DIB_Color_Mode uUsage); Structures2: WNDCLASS
3: WNDCLASSEX
user324: GetSysColor You can also use the COLOR_ constants as the index.
5: SetSysColors
public const int COLOR_DESKTOP = 1;
int[] elements = {COLOR_DESKTOP}; coredll6: SetSysColors
/// 0 COLOR_SCROLLBAR Color of the gray area of a scroll bar.
/// 1 COLOR_BACKGROUND Background color of the desktop window.
/// 2 COLOR_ACTIVECAPTION Color of the title bar of an active window.
/// 3 COLOR_INACTIVECAPTION Color of the title bar of an inactive window.
/// 4 COLOR_MENU Background color of a menu.
/// 5 COLOR_WINDOW Background color of a window.
/// 6 COLOR_WINDOWFRAME Color of a window frame.
/// 7 COLOR_MENUTEXT Color of the text in a menu.
/// 8 COLOR_WINDOWTEXT Color of the text in a window.
/// 9 COLOR_CAPTIONTEXT Color of the text in a title bar and of the size box and scroll bar arrow box.
/// 10 COLOR_ACTIVEBORDER Color of the border of an active window.
/// 11 COLOR_INACTIVEBORDER Color of the border of an inactive window.
/// 12 COLOR_APPWORKSPACE Background color of multiple document interface (MDI) applications.
/// 13 COLOR_HIGHLIGHT Color of an item selected in a control.
/// 14 COLOR_HIGHLIGHTTEXT Color of the text of an item selected in a control.
/// 15 COLOR_BTNFACE Color of the face of a button.
/// 16 COLOR_BTNSHADOW Shadow color of buttons for edges that face away from the light source.
/// 17 COLOR_GRAYTEXT Color of shaded text. This color is set to 0 if the current display driver does not support a solid gray color.
/// 18 COLOR_BTNTEXT Color of the text for push buttons.
/// 19 COLOR_INACTIVECAPTIONTEXT Color of the text in the title bar of an inactive window.
/// 20 COLOR_BTNHIGHLIGHT Highlight color of buttons for edges that face the light source.
/// 21 COLOR_3DDKSHADOW Color of the dark shadow for three-dimensional display elements.
/// 22 COLOR_3DLIGHT Highlight color of three-dimensional display elements for edges that face the light source.
/// 23 COLOR_INFOTEXT Color of the text for ToolTip controls.
/// 24 COLOR_INFOBK Background color for ToolTip controls.
/// 25 COLOR_STATIC Background color for static controls and dialog boxes. Supported in Windows CE 2.0 and later.
/// 26 COLOR_STATICTEXT Color of the text for static controls. Supported in Windows CE 2.0 and later.
/// 27 COLOR_GRADIENTACTIVECAPTION Color of the title bar of an active window that is filled with a color gradient.
/// 28 COLOR_GRADIENTINACTIVECAPTION Color of the title bar of an inactive window that is filled with a color gradient.
private const int SYS_COLOR_INDEX_FLAG = 0x40000000;
public const int COLOR_SCROLLBAR = (0 | SYS_COLOR_INDEX_FLAG);
public const int COLOR_BACKGROUND = (1 | SYS_COLOR_INDEX_FLAG);
public const int COLOR_ACTIVECAPTION = (2 | SYS_COLOR_INDEX_FLAG);
public const int COLOR_INACTIVECAPTION = (3 | SYS_COLOR_INDEX_FLAG);
public const int COLOR_MENU = (4 | SYS_COLOR_INDEX_FLAG);
public const int COLOR_WINDOW = (5 | SYS_COLOR_INDEX_FLAG);
public const int COLOR_WINDOWFRAME = (6 | SYS_COLOR_INDEX_FLAG);
public const int COLOR_MENUTEXT = (7 | SYS_COLOR_INDEX_FLAG);
public const int COLOR_WINDOWTEXT = (8 | SYS_COLOR_INDEX_FLAG);
public const int COLOR_CAPTIONTEXT = (9 | SYS_COLOR_INDEX_FLAG);
public const int COLOR_ACTIVEBORDER = (10 | SYS_COLOR_INDEX_FLAG);
public const int COLOR_INACTIVEBORDER = (11 | SYS_COLOR_INDEX_FLAG);
public const int COLOR_APPWORKSPACE = (12 | SYS_COLOR_INDEX_FLAG);
public const int COLOR_HIGHLIGHT = (13 | SYS_COLOR_INDEX_FLAG);
public const int COLOR_HIGHLIGHTTEXT = (14 | SYS_COLOR_INDEX_FLAG);
public const int COLOR_BTNFACE = (15 | SYS_COLOR_INDEX_FLAG);
public const int COLOR_BTNSHADOW = (16 | SYS_COLOR_INDEX_FLAG);
public const int COLOR_GRAYTEXT = (17 | SYS_COLOR_INDEX_FLAG);
public const int COLOR_BTNTEXT = (18 | SYS_COLOR_INDEX_FLAG);
public const int COLOR_INACTIVECAPTIONTEXT = (19 | SYS_COLOR_INDEX_FLAG);
public const int COLOR_BTNHIGHLIGHT = (20 | SYS_COLOR_INDEX_FLAG);
public const int COLOR_3DDKSHADOW = (21 | SYS_COLOR_INDEX_FLAG);
public const int COLOR_3DLIGHT = (22 | SYS_COLOR_INDEX_FLAG);
public const int COLOR_INFOTEXT = (23 | SYS_COLOR_INDEX_FLAG);
public const int COLOR_INFOBK = (24 | SYS_COLOR_INDEX_FLAG);
public const int COLOR_STATIC = (25 | SYS_COLOR_INDEX_FLAG);
public const int COLOR_STATICTEXT = (26 | SYS_COLOR_INDEX_FLAG);
public const int COLOR_GRADIENTACTIVECAPTION = (27 | SYS_COLOR_INDEX_FLAG);
public const int COLOR_GRADIENTINACTIVECAPTION = (28 | SYS_COLOR_INDEX_FLAG);
COLOR_SCROLLBAR,
COLOR_BACKGROUND,
COLOR_ACTIVECAPTION,
COLOR_INACTIVECAPTION,
COLOR_MENU,
COLOR_WINDOW,
COLOR_WINDOWFRAME,
COLOR_MENUTEXT,
COLOR_WINDOWTEXT,
COLOR_CAPTIONTEXT,
COLOR_ACTIVEBORDER,
COLOR_INACTIVEBORDER,
COLOR_APPWORKSPACE,
COLOR_HIGHLIGHT,
COLOR_HIGHLIGHTTEXT,
COLOR_BTNFACE,
COLOR_BTNSHADOW,
COLOR_GRAYTEXT,
COLOR_BTNTEXT,
COLOR_INACTIVECAPTIONTEXT,
COLOR_BTNHIGHLIGHT,
COLOR_3DDKSHADOW,
COLOR_3DLIGHT,
COLOR_INFOTEXT,
COLOR_INFOBK,
COLOR_STATIC,
COLOR_STATICTEXT,
COLOR_GRADIENTACTIVECAPTION,
COLOR_GRADIENTINACTIVECAPTION
Color.Transparent.ToArgb() & 0x00ffffff, //COLOR_SCROLLBAR
Color.Transparent.ToArgb() & 0x00ffffff, //COLOR_BACKGROUND
Color.Green.ToArgb() & 0x00ffffff, //COLOR_ACTIVECAPTION
Color.Green.ToArgb() & 0x00ffffff, //COLOR_INACTIVECAPTION
Color.Green.ToArgb() & 0x00ffffff, //COLOR_MENU
Color.Green.ToArgb() & 0x00ffffff, //COLOR_WINDOW
Color.Green.ToArgb() & 0x00ffffff, //COLOR_WINDOWFRAME
Color.Green.ToArgb() & 0x00ffffff, //COLOR_MENUTEXT
Color.Green.ToArgb() & 0x00ffffff, //COLOR_WINDOWTEXT
Color.Green.ToArgb() & 0x00ffffff, //COLOR_CAPTIONTEXT
Color.Green.ToArgb() & 0x00ffffff, //COLOR_ACTIVEBORDER
Color.Green.ToArgb() & 0x00ffffff, //COLOR_INACTIVEBORDER
Color.Transparent.ToArgb() & 0x00ffffff, //COLOR_APPWORKSPACE
Color.Green.ToArgb() & 0x00ffffff, //COLOR_HIGHLIGHT
Color.Green.ToArgb() & 0x00ffffff, //COLOR_HIGHLIGHTTEXT
Color.Transparent.ToArgb() & 0x00ffffff, //COLOR_BTNFACE
Color.Transparent.ToArgb() & 0x00ffffff, //COLOR_BTNSHADOW
Color.Turquoise.ToArgb() & 0x00ffffff, //COLOR_GRAYTEXT
Color.Green.ToArgb() & 0x00ffffff, //COLOR_BTNTEXT
Color.Transparent.ToArgb() & 0x00ffffff, //COLOR_INACTIVECAPTIONTEXT
Color.Green.ToArgb() & 0x00ffffff, //COLOR_BTNHIGHLIGHT
Color.Transparent.ToArgb() & 0x00ffffff, //COLOR_3DDKSHADOW
Color.Transparent.ToArgb() & 0x00ffffff, //COLOR_3DLIGHT
Color.Transparent.ToArgb() & 0x00ffffff, //COLOR_INFOTEXT
Color.Green.ToArgb() & 0x00ffffff, //COLOR_INFOBK
Color.Green.ToArgb() & 0x00ffffff, //COLOR_STATIC
Color.Green.ToArgb() & 0x00ffffff, //COLOR_STATICTEXT
Color.Transparent.ToArgb() & 0x00ffffff, //COLOR_GRADIENTACTIVECAPTION
Color.Transparent.ToArgb() & 0x00ffffff //COLOR_GRADIENTINACTIVECAPTION Constants7: COLOR_
COLOR_SCROLLBAR = 0,
COLOR_BACKGROUND = 1,
COLOR_DESKTOP = 1,
COLOR_ACTIVECAPTION = 2,
COLOR_INACTIVECAPTION = 3,
COLOR_MENU = 4,
COLOR_WINDOW = 5,
COLOR_WINDOWFRAME = 6,
COLOR_MENUTEXT = 7,
COLOR_WINDOWTEXT = 8,
COLOR_CAPTIONTEXT = 9,
COLOR_ACTIVEBORDER = 10,
COLOR_INACTIVEBORDER = 11,
COLOR_APPWORKSPACE = 12,
COLOR_HIGHLIGHT = 13,
COLOR_HIGHLIGHTTEXT = 14,
COLOR_BTNFACE = 15,
COLOR_3DFACE = 15,
COLOR_BTNSHADOW = 16,
COLOR_3DSHADOW = 16,
COLOR_GRAYTEXT = 17,
COLOR_BTNTEXT = 18,
COLOR_INACTIVECAPTIONTEXT = 19,
COLOR_BTNHIGHLIGHT = 20,
COLOR_3DHIGHLIGHT = 20,
COLOR_3DHILIGHT = 20,
COLOR_BTNHILIGHT = 20,
COLOR_3DDKSHADOW = 21,
COLOR_3DLIGHT = 22,
COLOR_INFOTEXT = 23,
COLOR_INFOBK = 24;
COLOR_SCROLLBAR = 0
COLOR_BACKGROUND = 1
COLOR_DESKTOP = 1
COLOR_ACTIVECAPTION = 2
COLOR_INACTIVECAPTION = 3
COLOR_MENU = 4
COLOR_WINDOW = 5
COLOR_WINDOWFRAME = 6
COLOR_MENUTEXT = 7
COLOR_WINDOWTEXT = 8
COLOR_CAPTIONTEXT = 9
COLOR_ACTIVEBORDER = 10
COLOR_INACTIVEBORDER = 11
COLOR_APPWORKSPACE = 12
COLOR_HIGHLIGHT = 13
COLOR_HIGHLIGHTTEXT = 14
COLOR_BTNFACE = 15
COLOR_3DFACE = 15
COLOR_BTNSHADOW = 16
COLOR_3DSHADOW = 16
COLOR_GRAYTEXT = 17
COLOR_BTNTEXT = 18
COLOR_INACTIVECAPTIONTEXT = 19
COLOR_BTNHIGHLIGHT = 20
COLOR_3DHIGHLIGHT = 20
COLOR_3DHILIGHT = 20
COLOR_BTNHILIGHT = 20
COLOR_3DDKSHADOW = 21
COLOR_3DLIGHT = 22
COLOR_INFOTEXT = 23
COLOR_INFOBK = 24 8: LR_
/// with the default window color (COLOR_WINDOW). All pixels in the image that use that entry become the default window color.
/// However, the color table entry is replaced with COLOR_3DFACE rather than COLOR_WINDOW.
/// Dk Gray, RGB(128,128,128) COLOR_3DSHADOW
/// Gray, RGB(192,192,192) COLOR_3DFACE
/// Lt Gray, RGB(223,223,223) COLOR_3DLIGHT
''' with the default window color (COLOR_WINDOW). All pixels in the image that use that entry become the default window color.
''' However, the color table entry is replaced with COLOR_3DFACE rather than COLOR_WINDOW.
''' Dk Gray, RGB(128,128,128) COLOR_3DSHADOW
''' Gray, RGB(192,192,192) COLOR_3DFACE
''' Lt Gray, RGB(223,223,223) COLOR_3DLIGHT 9: PROPERTYKEY
public static PropertyKey WPD_IMAGE_COLOR_CORRECTED_STATUS = new PropertyKey(0x63D64908, 0x9FA1, 0x479F, 0x85, 0xBA, 0x99, 0x52, 0x21, 0x64, 0x47, 0xDB, 5);
public static PropertyKey SIDESHOW_CAPABILITY_COLOR_DEPTH = new PropertyKey(0x8abc88a8, 0x857b, 0x4ad7, 0xa3, 0x5a, 0xb5, 0x94, 0x2f, 0x49, 0x2b, 0x99, 5); // [ VT_UI2 ]
public static PropertyKey SIDESHOW_CAPABILITY_COLOR_TYPE = new PropertyKey(0x8abc88a8, 0x857b, 0x4ad7, 0xa3, 0x5a, 0xb5, 0x94, 0x2f, 0x49, 0x2b, 0x99, 6); // [ VT_I4 ] opengl32
GL_COLOR_BUFFER_BIT = 0x00004000,
GL_3D_COLOR_TEXTURE = 0x0603,
GL_4D_COLOR_TEXTURE = 0x0604,
GL_COLOR_MATERIAL_FACE = 0x0B55,
GL_COLOR_MATERIAL_PARAMETER = 0x0B56,
GL_COLOR_MATERIAL = 0x0B57,
GL_COLOR_LOGIC_OP = 0x0BF2,
GL_COLOR_CLEAR_VALUE = 0x0C22,
GL_COLOR_WRITEMASK = 0x0C23,
GL_MAP1_COLOR_4 = 0x0D90,
GL_MAP2_COLOR_4 = 0x0DB0,
GL_COLOR_INDEXES = 0x1603,
GL_COLOR_INDEX = 0x1900,
GL_COLOR_ARRAY = 0x8076,
GL_COLOR_ARRAY_SIZE = 0x8081,
GL_COLOR_ARRAY_TYPE = 0x8082,
GL_COLOR_ARRAY_STRIDE = 0x8083,
GL_COLOR_ARRAY_POINTER = 0x8090,
GL_COLOR_ARRAY_EXT = 0x8076,
GL_COLOR_ARRAY_SIZE_EXT = 0x8081,
GL_COLOR_ARRAY_TYPE_EXT = 0x8082,
GL_COLOR_ARRAY_STRIDE_EXT = 0x8083,
GL_COLOR_ARRAY_COUNT_EXT = 0x8084,
GL_COLOR_ARRAY_POINTER_EXT = 0x8090,
GL_COLOR_TABLE_FORMAT_EXT = 0x80D8,
GL_COLOR_TABLE_WIDTH_EXT = 0x80D9,
GL_COLOR_TABLE_RED_SIZE_EXT = 0x80DA,
GL_COLOR_TABLE_GREEN_SIZE_EXT = 0x80DB,
GL_COLOR_TABLE_BLUE_SIZE_EXT = 0x80DC,
GL_COLOR_TABLE_ALPHA_SIZE_EXT = 0x80DD,
GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = 0x80DE,
GL_COLOR_TABLE_INTENSITY_SIZE_EXT = 0x80DF,
GL_COLOR_INDEX1_EXT = 0x80E2,
GL_COLOR_INDEX2_EXT = 0x80E3,
GL_COLOR_INDEX4_EXT = 0x80E4,
GL_COLOR_INDEX8_EXT = 0x80E5,
GL_COLOR_INDEX12_EXT = 0x80E6,
GL_COLOR_INDEX16_EXT = 0x80E7, Enums11: DIB_Color_Mode
12: DMCOLOR
DMCOLOR_UNKNOWN = 0,
DMCOLOR_MONOCHROME = 1,
DMCOLOR_COLOR = 2 The definition of DMCOLOR_UNKNOWN is only to satisfy the rule, that every enum should have a zero value. |