[DllImport("kernel32.dll", SetLastError = true)]
static extern Int32 SetCurrentConsoleFontEx(
IntPtr ConsoleOutput,
bool MaximumWindow,
ref CONSOLE_FONT_INFO_EX ConsoleCurrentFontEx);
<DllImport("kernel32.dll")>
Public Shared Function SetCurrentConsoleFontEx(ConsoleOutput As IntPtr, MaximumWindow As Boolean, ConsoleCurrentFontEx As CONSOLE_FONT_INFO_EX) As Boolean
End Function
C#:
[StructLayout(LayoutKind.Sequential)]
public struct COORD
{
public short X;
public short Y;
public COORD(short X, short Y)
{
this.X = X;
this.Y = Y;
}
};
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct CONSOLE_FONT_INFO_EX
{
public uint cbSize;
public uint nFont;
public COORD dwFontSize;
public int FontFamily;
public int FontWeight;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)] // Edit sizeconst if the font name is too big
public string FaceName;
}
You must set cbSize with Marshal.SizeOf using the instance of CONSOLE_FONT_INFO_EX.
Vb:
<StructLayout(LayoutKind.Sequential)>
Public Structure COORD
Public X As Short
Public Y As Short
Public Sub New(X As Short, Y As Short)
Me.X = X
Me.Y = Y
End Sub
End Structure
<StructLayout(LayoutKind.Sequential)>
Public Structure CONSOLE_FONT_INFO_EX
Public cbSize As UInteger
Public nFont As UInteger
Public dwFontSize As COORD
Public FontFamily As UShort
Public FontWeight As UShort
Public face0, face1, face2, face3, face4, face5, face6, face7 As UInt64
End Structure
Do you know one? Please contribute it!
// Untested, added during 1-pass copy & paste of windows console fuctions
// Update: C# has been tested
When on Windows XP, kernel32 does NOT support SetCurrentConsoleFontEx and cannot be used. It will throw an error saying entry point not found because of this.
Minimum supported client: Windows Vista
Please add some!
C#:
using System.Runtime.InteropServices;
using System;
namespace Win32test
{
class ConsoleTest
{
[DllImport("kernel32.dll", SetLastError = true)]
static extern Int32 SetCurrentConsoleFontEx(
IntPtr ConsoleOutput,
bool MaximumWindow,
ref CONSOLE_FONT_INFO_EX ConsoleCurrentFontEx);
private enum StdHandle
{
OutputHandle = -11
}
[DllImport("kernel32")]
private static extern IntPtr GetStdHandle(StdHandle index);
private static readonly IntPtr INVALID_HANDLE_VALUE = new IntPtr(-1);
static void Main(string[] args)
{
// Setting the font and fontsize
// Other values can be changed too
Console.Write("Before. Press any key to continue");
Console.ReadKey();
// Instantiating CONSOLE_FONT_INFO_EX and setting its size (the function will fail otherwise)
CONSOLE_FONT_INFO_EX ConsoleFontInfo = new CONSOLE_FONT_INFO_EX();
ConsoleFontInfo.cbSize = (uint)Marshal.SizeOf(ConsoleFontInfo);
// Optional, implementing this will keep the fontweight and fontsize from changing
// See notes
// GetCurrentConsoleFontEx(GetStdHandle(StdHandle.OutputHandle), false, ref ConsoleFontInfo);
ConsoleFontInfo.FaceName = "Lucida Console";
ConsoleFontInfo.dwFontSize.X = 6;
ConsoleFontInfo.dwFontSize.Y = 8;
SetCurrentConsoleFontEx(GetStdHandle(StdHandle.OutputHandle), false, ref ConsoleFontInfo);
Console.Clear();
Console.Write("After. Notice how the font type and size changed?");
Console.ReadKey();
}
[StructLayout(LayoutKind.Sequential)]
public struct COORD
{
public short X;
public short Y;
public COORD(short X, short Y)
{
this.X = X;
this.Y = Y;
}
};
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct CONSOLE_FONT_INFO_EX
{
public uint cbSize;
public uint nFont;
public COORD dwFontSize;
public int FontFamily;
public int FontWeight;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)] // Edit sizeconst if the font name is too big
public string FaceName;
}
}
}
Notes:
Check out GetCurrentConsoleFontEx