[DllImport("kernel32.dll", SetLastError = true)]
static extern bool GetThreadContext(IntPtr hThread, ref CONTEXT lpContext);
// Get context of thread x64, in x64 application
[DllImport("kernel32.dll", SetLastError = true)]
static extern bool GetThreadContext(IntPtr hThread, ref CONTEXT64 lpContext);
Here are the structures and enums used by GetThreadContext:
public enum CONTEXT_FLAGS : uint
{
CONTEXT_i386 = 0x10000,
CONTEXT_i486 = 0x10000, // same as i386
CONTEXT_CONTROL = CONTEXT_i386 | 0x01, // SS:SP, CS:IP, FLAGS, BP
CONTEXT_INTEGER = CONTEXT_i386 | 0x02, // AX, BX, CX, DX, SI, DI
CONTEXT_SEGMENTS = CONTEXT_i386 | 0x04, // DS, ES, FS, GS
CONTEXT_FLOATING_POINT = CONTEXT_i386 | 0x08, // 387 state
CONTEXT_DEBUG_REGISTERS = CONTEXT_i386 | 0x10, // DB 0-3,6,7
CONTEXT_EXTENDED_REGISTERS = CONTEXT_i386 | 0x20, // cpu specific extensions
CONTEXT_FULL = CONTEXT_CONTROL | CONTEXT_INTEGER | CONTEXT_SEGMENTS,
CONTEXT_ALL = CONTEXT_CONTROL | CONTEXT_INTEGER | CONTEXT_SEGMENTS | CONTEXT_FLOATING_POINT | CONTEXT_DEBUG_REGISTERS | CONTEXT_EXTENDED_REGISTERS
}
[StructLayout(LayoutKind.Sequential)]
public struct FLOATING_SAVE_AREA
{
public uint ControlWord;
public uint StatusWord;
public uint TagWord;
public uint ErrorOffset;
public uint ErrorSelector;
public uint DataOffset;
public uint DataSelector;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 80)]
public byte[] RegisterArea;
public uint Cr0NpxState;
}
[StructLayout(LayoutKind.Sequential)]
public struct CONTEXT
{
public uint ContextFlags; //set this to an appropriate value
// Retrieved by CONTEXT_DEBUG_REGISTERS
public uint Dr0;
public uint Dr1;
public uint Dr2;
public uint Dr3;
public uint Dr6;
public uint Dr7;
// Retrieved by CONTEXT_FLOATING_POINT
public FLOATING_SAVE_AREA FloatSave;
// Retrieved by CONTEXT_SEGMENTS
public uint SegGs;
public uint SegFs;
public uint SegEs;
public uint SegDs;
// Retrieved by CONTEXT_INTEGER
public uint Edi;
public uint Esi;
public uint Ebx;
public uint Edx;
public uint Ecx;
public uint Eax;
// Retrieved by CONTEXT_CONTROL
public uint Ebp;
public uint Eip;
public uint SegCs;
public uint EFlags;
public uint Esp;
public uint SegSs;
// Retrieved by CONTEXT_EXTENDED_REGISTERS
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 512)]
public byte[] ExtendedRegisters;
}
// Next x64
[StructLayout(LayoutKind.Sequential)]
public struct M128A
{
public ulong High;
public long Low;
public override string ToString()
{
return string.Format("High:{0}, Low:{1}", this.High, this.Low);
}
}
/// <summary>
/// x64
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 16)]
public struct XSAVE_FORMAT64
{
public ushort ControlWord;
public ushort StatusWord;
public byte TagWord;
public byte Reserved1;
public ushort ErrorOpcode;
public uint ErrorOffset;
public ushort ErrorSelector;
public ushort Reserved2;
public uint DataOffset;
public ushort DataSelector;
public ushort Reserved3;
public uint MxCsr;
public uint MxCsr_Mask;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 8)]
public M128A[] FloatRegisters;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 16)]
public M128A[] XmmRegisters;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 96)]
public byte[] Reserved4;
}
/// <summary>
/// x64
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 16)]
public struct CONTEXT64
{
public ulong P1Home;
public ulong P2Home;
public ulong P3Home;
public ulong P4Home;
public ulong P5Home;
public ulong P6Home;
public CONTEXT_FLAGS ContextFlags;
public uint MxCsr;
public ushort SegCs;
public ushort SegDs;
public ushort SegEs;
public ushort SegFs;
public ushort SegGs;
public ushort SegSs;
public uint EFlags;
public ulong Dr0;
public ulong Dr1;
public ulong Dr2;
public ulong Dr3;
public ulong Dr6;
public ulong Dr7;
public ulong Rax;
public ulong Rcx;
public ulong Rdx;
public ulong Rbx;
public ulong Rsp;
public ulong Rbp;
public ulong Rsi;
public ulong Rdi;
public ulong R8;
public ulong R9;
public ulong R10;
public ulong R11;
public ulong R12;
public ulong R13;
public ulong R14;
public ulong R15;
public ulong Rip;
public XSAVE_FORMAT64 DUMMYUNIONNAME;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 26)]
public M128A[] VectorRegister;
public ulong VectorControl;
public ulong DebugControl;
public ulong LastBranchToRip;
public ulong LastBranchFromRip;
public ulong LastExceptionToRip;
public ulong LastExceptionFromRip;
}
None.
Please add some!
class Program
{
[DllImport("kernel32.dll", SetLastError = true)]
static extern IntPtr OpenThread(uint dwDesiredAccess, bool bInheritHandle,
uint dwThreadId);
[DllImport("kernel32.dll", SetLastError=true)]
static extern bool GetThreadContext (IntPtr hThread, ref CONTEXT lpContext);
[DllImport("kernel32.dll", SetLastError=true)]
static extern bool CloseHandle(IntPtr hObject);
const uint GET_CONTEXT = 0x08;
static uint threadId;
static void Main()
{
CONTEXT context = new CONTEXT();
context.ContextFlags = (uint)CONTEXT_FLAGS.CONTEXT_CONTROL;
Thread t = new Thread(new ThreadStart(MyMethod));
t.Start();
t.Suspend();
IntPtr hThread = OpenThread(GET_CONTEXT, false, threadId);
if (GetThreadContext(hThread, ref context))
{
Console.WriteLine("Ebp : {0}", context.Ebp);
Console.WriteLine("Eip : {0}", context.Eip);
Console.WriteLine("SegCs : {0}", context.SegCs);
Console.WriteLine("EFlags : {0}", context.EFlags);
Console.WriteLine("Esp : {0}", context.Esp);
Console.WriteLine("SegSs : {0}", context.SegSs);
}
else
{
//Console.WriteLine("A problem occurred");
throw new Win32Exception(Marshal.GetLastWin32Error());
}
CloseHandle(hThread);
t.Resume();
Console.WriteLine("\nPress any key to end program\n");
Console.ReadKey();
}
static void MyMethod()
{
threadId = (uint)AppDomain.GetCurrentThreadId();
Thread.Sleep(1000);
}
}
Do you know one? Please contribute it!