[StructLayout(LayoutKind.Sequential)]
struct USB_NODE_INFORMATION
{
public int NodeType;
public USB_HUB_INFORMATION HubInformation; // Yeah, I'm assuming we'll just use the first form
}
Structure USB_NODE_INFORMATION
Public TODO
End Structure
None.
Although this is a nested structure (and a Union too), you might find it easier to use if you just pick one of the forms
typedef struct _USB_NODE_INFORMATION {
USB_HUB_NODE NodeType;
union {
USB_HUB_INFORMATION HubInformation;
USB_MI_PARENT_INFORMATION MiParentInformation;
} u;
} USB_NODE_INFORMATION, *PUSB_NODE_INFORMATION;
IntPtr h = CreateFile(Root.HubDevicePath, GENERIC_WRITE, FILE_SHARE_WRITE, IntPtr.Zero, OPEN_EXISTING, 0, IntPtr.Zero);
if (h.ToInt32() != INVALID_HANDLE_VALUE)
{
USB_NODE_INFORMATION NodeInfo = new USB_NODE_INFORMATION();
NodeInfo.NodeType = (int)USB_HUB_NODE.UsbHub;
int nBytes = Marshal.SizeOf(NodeInfo);
IntPtr ptrNodeInfo = Marshal.AllocHGlobal(nBytes);
Marshal.StructureToPtr(NodeInfo, ptrNodeInfo, true);
// get the Hub Information
if (DeviceIoControl(h2, IOCTL_USB_GET_NODE_INFORMATION, ptrNodeInfo, nBytes, ptrNodeInfo, nBytes, out nBytesReturned, IntPtr.Zero))
{
NodeInfo = (USB_NODE_INFORMATION)Marshal.PtrToStructure(ptrNodeInfo, typeof(USB_NODE_INFORMATION));
// Do something here
}
Marshal.FreeHGlobal(ptrNodeInfo);
CloseHandle(h);
}