public struct STRRET
{
[StructLayout(LayoutKind.Explicit)]
public struct STRRET
{
[FieldOffset(0)]
public UInt32 uType; // One of the STRRET_* values
[FieldOffset(4)]
public IntPtr pOleStr; // must be freed by caller of GetDisplayNameOf
[FieldOffset(4)]
public IntPtr pStr; // NOT USED
[FieldOffset(4)]
public UInt32 uOffset; // Offset into SHITEMID
[FieldOffset(4)]
public IntPtr cStr; // Buffer to fill in (ANSI)
}
}
Structure STRRET
Public TODO
End Structure
None.
Example:
// Structure used to return the display name to
STRRET pDisplayName;
String DisplayName;
SHFILEINFO m_shfi = new SHFILEINFO();
// Request the string as a char although Windows will likely ignore
// the request.
pDisplayName.uType = (uint)STRRET_TYPE.STRRET_CSTR;
// Get the "normal" display name.
iShellFolder.GetDisplayNameOf(pidlItems[0], SHGNO.SHGDN_NORMAL,
out pDisplayName);
System.Text.StringBuilder sbDisplayName = new System.Text.StringBuilder(256);
// Get the display name from the STRRET structure
WindowsAPI.StrRetToBuf(ref pDisplayName, pidlItems[0],
sbDisplayName, (uint)sbDisplayName.Capacity);
DisplayName = sbDisplayName.ToString();