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public static extern int bind(IntPtr s, ref sockaddr_in addr, int addrsize);
public static extern int bind(IntPtr s, ref sockaddr_in6 addr, int addrsize);
Declare Function bind Lib "ws2_32.dll" ( _
socketHandle As IntPtr, _
ByRef socketAddress As sockaddr_in, _
addressLength as Integer) As Integer
/// Internet socket address structure.
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public static bool Bind(string ipAddress, int port, IntPtr socketHandle)
sockaddr_in remoteAddress; //Remote address structure.
int resultCode = 0; //Result of operation.
int errorCode = 0; //Resultant error.
bool returnValue = false; //Return value.
if (socketHandle != IntPtr.Zero)
//Attempt to create the destination address.
remoteAddress = new sockaddr_in();
remoteAddress.sin_family = SocketsConstants.AF_INET;
remoteAddress.sin_port = htons((short)port);
remoteAddress.sin_addr = inet_addr(ipAddress);
remoteAddress.sin_zero = 0;
An IntPtr is a pointer to a memory location (unmanaged) that adapts to the platform it is running on (64-bit, etc.) UNLIKE a standard int/Integer. You should always use this type for unmanaged calls that require it, even though an int will appear to work on your development machine.
1/13/2008 11:00:13 AM - tsahi-126.96.36.199
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