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setwindowshookex (user32)
 
.
Summary
Installs a hook to monitor certain types of events.

C# Signature:

[DllImport("user32.dll")]
static extern IntPtr SetWindowsHookEx(HookType hook, HookProc callback,
   IntPtr hMod, uint dwThreadId);

[DllImport("user32.dll")]
static extern IntPtr SetWindowsHookEx(HookType hook, LowLevelKeyboardProc callback,
   IntPtr hMod, uint dwThreadId);

User-Defined Types:

A HookType constant specifying the type of hook to install.

A HookProc or LowLevelKeyboardProc delegate representing the hook procedure method.

Notes:

This will enable you to install application hooks. However, you cannot implement global hooks in Microsoft .NET Framework except low level hooks. To install a global hook, a hook must have a native dynamic-link library (DLL) export to inject itself in another process that requires a valid, consistent function to call into. This requires a DLL export, which .NET Framework does not support. Managed code has no concept of a consistent value for a function pointer because these function pointers are proxies that are built dynamically.

AppDomain.GetCurrentThreadId is marked as deprecated in favour of Thread.ManagedThreadId but this does not seem to work!

To hook low level events use:

        IntPtr hMod = Marshal.GetHINSTANCE(Assembly.GetExecutingAssembly().GetModules()[0]);
        IntPtr hhandle = SetWindowsHookEx(HookType.WH_KEYBOARD_LL, myDelegate, hMod, 0);

Tips & Tricks:

Remember to keep the HookProc delegate alive manually, otherwise the garbage collector will clean up your hook delegate eventually, resulting in your code throwing a System.NullReferenceException.

Remember to call CallNextHookEx.

Note how you can import the same function several times with different overloaded signatures to handle the common case where one parameter is an opaque pointer pointing to a struct that depends on another parameter.

Sample Code:

// this sample installs a keyboard hook

using System.Windows.Forms;
public class MyClass
{
     private HookProc myCallbackDelegate = null;

     public MyClass()
     {
     // initialize our delegate
     this.myCallbackDelegate = new HookProc(this.MyCallbackFunction);

     // setup a keyboard hook
     SetWindowsHookEx(HookType.WH_KEYBOARD, this.myCallbackDelegate, IntPtr.Zero, AppDomain.GetCurrentThreadId());
     }

     [DllImport("user32.dll")]
     protected static extern IntPtr SetWindowsHookEx(HookType code, HookProc func, IntPtr hInstance, int threadID);

     [DllImport("user32.dll")]
     static extern int CallNextHookEx(IntPtr hhk, int nCode, IntPtr wParam, IntPtr lParam);

     private int MyCallbackFunction(int code, IntPtr wParam, IntPtr lParam)
     {
    if (code < 0) {
        //you need to call CallNextHookEx without further processing
        //and return the value returned by CallNextHookEx
        return CallNextHookEx(IntPtr.Zero, code, wParam, lParam);
    }
     // we can convert the 2nd parameter (the key code) to a System.Windows.Forms.Keys enum constant
     Keys keyPressed = (Keys)wParam.ToInt32();
     Console.WriteLine(keyPressed);
    //return the value returned by CallNextHookEx
    return CallNextHookEx(IntPtr.Zero, code, wParam, lParam);
     }
}

Alternative Managed API:

Do you know one? Please contribute it!

Documentation

SetWindowsHookEx on MSDN

MSDN example of a mouse hook in C#: http://support.microsoft.com/default.aspx?scid=kb;en-us;318804#3

MSDN article on hooks in .NET: http://msdn.microsoft.com/msdnmag/issues/02/10/CuttingEdge/

MSDN article on KeyboardProc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/keyboardproc.asp

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