Desktop Functions: Smart Device Functions:
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SetWinEventHook (user32)
C# Signature:
[DllImport("user32.dll")] VB Signature:
<System.Runtime.InteropServices.DllImport("user32.dll", EntryPoint:="SetWinEventHook")> _ User-Defined Types:C# Constants:const uint WINEVENT_OUTOFCONTEXT = 0x0000; // Events are ASYNC const uint WINEVENT_SKIPOWNTHREAD = 0x0001; // Don't call back for events on installer's thread const uint WINEVENT_SKIPOWNPROCESS = 0x0002; // Don't call back for events on installer's process const uint WINEVENT_INCONTEXT = 0x0004; // Events are SYNC, this causes your dll to be injected into every process Notes:The MSDN documentation states: When you use a Win32 API that has a callback in managed code, such as SetWinEventHook, you should use GCHandle class structure to avoid exceptions. This is apparently not accurate as the P/Invoke layer automatically generates a marshaling stub at a fixed address: http://blogs.msdn.com/cbrumme/archive/2003/05/06/51385.aspx const uint EVENT_MIN = 0x00000001; const uint EVENT_MAX = 0x7FFFFFFF; const uint EVENT_SYSTEM_SOUND = 0x0001; const uint EVENT_SYSTEM_ALERT = 0x0002; const uint EVENT_SYSTEM_FOREGROUND = 0x0003; const uint EVENT_SYSTEM_MENUSTART = 0x0004; const uint EVENT_SYSTEM_MENUEND = 0x0005; const uint EVENT_SYSTEM_MENUPOPUPSTART = 0x0006; const uint EVENT_SYSTEM_MENUPOPUPEND = 0x0007; const uint EVENT_SYSTEM_CAPTURESTART = 0x0008; const uint EVENT_SYSTEM_CAPTUREEND = 0x0009; const uint EVENT_SYSTEM_MOVESIZESTART = 0x000A; const uint EVENT_SYSTEM_MOVESIZEEND = 0x000B; const uint EVENT_SYSTEM_CONTEXTHELPSTART = 0x000C; const uint EVENT_SYSTEM_CONTEXTHELPEND = 0x000D; const uint EVENT_SYSTEM_DRAGDROPSTART = 0x000E; const uint EVENT_SYSTEM_DRAGDROPEND = 0x000F; const uint EVENT_SYSTEM_DIALOGSTART = 0x0010; const uint EVENT_SYSTEM_DIALOGEND = 0x0011; const uint EVENT_SYSTEM_SCROLLINGSTART = 0x0012; const uint EVENT_SYSTEM_SCROLLINGEND = 0x0013; const uint EVENT_SYSTEM_SWITCHSTART = 0x0014; const uint EVENT_SYSTEM_SWITCHEND = 0x0015; const uint EVENT_SYSTEM_MINIMIZESTART = 0x0016; const uint EVENT_SYSTEM_MINIMIZEEND = 0x0017; const uint EVENT_SYSTEM_DESKTOPSWITCH = 0x0020; const uint EVENT_SYSTEM_END = 0x00FF; const uint EVENT_OEM_DEFINED_START = 0x0101; const uint EVENT_OEM_DEFINED_END = 0x01FF; const uint EVENT_UIA_EVENTID_START = 0x4E00; const uint EVENT_UIA_EVENTID_END = 0x4EFF; const uint EVENT_UIA_PROPID_START = 0x7500; const uint EVENT_UIA_PROPID_END = 0x75FF; const uint EVENT_CONSOLE_CARET = 0x4001; const uint EVENT_CONSOLE_UPDATE_REGION = 0x4002; const uint EVENT_CONSOLE_UPDATE_SIMPLE = 0x4003; const uint EVENT_CONSOLE_UPDATE_SCROLL = 0x4004; const uint EVENT_CONSOLE_LAYOUT = 0x4005; const uint EVENT_CONSOLE_START_APPLICATION = 0x4006; const uint EVENT_CONSOLE_END_APPLICATION = 0x4007; const uint EVENT_CONSOLE_END = 0x40FF; const uint EVENT_OBJECT_CREATE = 0x8000; // hwnd ID idChild is created item const uint EVENT_OBJECT_DESTROY = 0x8001; // hwnd ID idChild is destroyed item const uint EVENT_OBJECT_SHOW = 0x8002; // hwnd ID idChild is shown item const uint EVENT_OBJECT_HIDE = 0x8003; // hwnd ID idChild is hidden item const uint EVENT_OBJECT_REORDER = 0x8004; // hwnd ID idChild is parent of zordering children const uint EVENT_OBJECT_FOCUS = 0x8005; // hwnd ID idChild is focused item const uint EVENT_OBJECT_SELECTION = 0x8006; // hwnd ID idChild is selected item (if only one), or idChild is OBJID_WINDOW if complex const uint EVENT_OBJECT_SELECTIONADD = 0x8007; // hwnd ID idChild is item added const uint EVENT_OBJECT_SELECTIONREMOVE = 0x8008; // hwnd ID idChild is item removed const uint EVENT_OBJECT_SELECTIONWITHIN = 0x8009; // hwnd ID idChild is parent of changed selected items const uint EVENT_OBJECT_STATECHANGE = 0x800A; // hwnd ID idChild is item w/ state change const uint EVENT_OBJECT_LOCATIONCHANGE = 0x800B; // hwnd ID idChild is moved/sized item const uint EVENT_OBJECT_NAMECHANGE = 0x800C; // hwnd ID idChild is item w/ name change const uint EVENT_OBJECT_DESCRIPTIONCHANGE = 0x800D; // hwnd ID idChild is item w/ desc change const uint EVENT_OBJECT_VALUECHANGE = 0x800E; // hwnd ID idChild is item w/ value change const uint EVENT_OBJECT_PARENTCHANGE = 0x800F; // hwnd ID idChild is item w/ new parent const uint EVENT_OBJECT_HELPCHANGE = 0x8010; // hwnd ID idChild is item w/ help change const uint EVENT_OBJECT_DEFACTIONCHANGE = 0x8011; // hwnd ID idChild is item w/ def action change const uint EVENT_OBJECT_ACCELERATORCHANGE = 0x8012; // hwnd ID idChild is item w/ keybd accel change const uint EVENT_OBJECT_INVOKED = 0x8013; // hwnd ID idChild is item invoked const uint EVENT_OBJECT_TEXTSELECTIONCHANGED = 0x8014; // hwnd ID idChild is item w? test selection change const uint EVENT_OBJECT_CONTENTSCROLLED = 0x8015; const uint EVENT_SYSTEM_ARRANGMENTPREVIEW = 0x8016; const uint EVENT_OBJECT_END = 0x80FF; const uint EVENT_AIA_START = 0xA000; const uint EVENT_AIA_END = 0xAFFF; Notes:The MSDN documentation states: When you use a Win32 API that has a callback in managed code, such as SetWinEventHook, you should use GCHandle class structure to avoid exceptions. This is apparently not accurate as the P/Invoke layer automatically generates a marshaling stub at a fixed address: http://blogs.msdn.com/cbrumme/archive/2003/05/06/51385.aspx Tips & Tricks:Please add some! Sample Code:Please add some! Alternative Managed API:The ManagedWindowsApi project (http://mwinapi.sourceforge.net) provides a SystemAccessibleObject class to access accessible objects and handle accessible events. Please edit this page!Do you have...
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