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GetAsyncKeyState (user32)
 
.
Summary

C# Signature:

[DllImport("user32.dll")]
static extern bool GetAsyncKeyState(System.Windows.Forms.Keys vKey);

VB Signature:

    <DllImport("user32.dll")> _
    Public Shared Function GetAsyncKeyState(ByVal vKey As Int32) As Short
    End Function

User-Defined Types:

None.

Notes:

None.

Tips & Tricks:

This could be a good keylogger (= yeah !

Or for hotkeys and such. This works even if the window isn't focused.

Sample Code:

    // this is import of libraries
    [DllImport("User32.dll")]
    private static extern short GetAsyncKeyState(System.Windows.Forms.Keys vKey); // Keys enumeration

    [DllImport("User32.dll")]
    private static extern short GetAsyncKeyState(System.Int32 vKey);

    string keyBuffer = "";

    private void timer1_Tick(object sender, EventArgs e)
    {
        timer1.Interval = 3;
        foreach (System.Int32 i in Enum.GetValues(typeof(Keys)))
        {
            int x = GetAsyncKeyState(i);
            if ((x == 1) || (x == -32767))
            {
                keyBuffer += Enum.GetName(typeof(Keys), i) + " ";//this is WinAPI listener of the keys
            }
        }
        if (keyBuffer != "")
        {
            // replacing of unreadable keys              
            keyBuffer = keyBuffer.Replace("Space", "_");
            keyBuffer = keyBuffer.Replace("Delete", "_Del_");
            keyBuffer = keyBuffer.Replace("LShiftKey", "_SHIFT_");
            keyBuffer = keyBuffer.Replace("ShiftKey", "");
            keyBuffer = keyBuffer.Replace("OemQuotes", "!");
            keyBuffer = keyBuffer.Replace("Oemcomma", "?");
            keyBuffer = keyBuffer.Replace("D8", "á");
            keyBuffer = keyBuffer.Replace("D2", "ě");
            keyBuffer = keyBuffer.Replace("D3", "š");
            keyBuffer = keyBuffer.Replace("D4", "č");
            keyBuffer = keyBuffer.Replace("D5", "ř");
            keyBuffer = keyBuffer.Replace("D6", "ž");
            keyBuffer = keyBuffer.Replace("D7", "ý");
            keyBuffer = keyBuffer.Replace("D9", "í");
            keyBuffer = keyBuffer.Replace("D0", "é");
            keyBuffer = keyBuffer.Replace("Back", "<==");
            keyBuffer = keyBuffer.Replace("LButton", "");
            keyBuffer = keyBuffer.Replace("RButton", "");
            keyBuffer = keyBuffer.Replace("NumPad", "");
            keyBuffer = keyBuffer.Replace("OemPeriod", ".");
            keyBuffer = keyBuffer.Replace("OemSemicolon", "ů");
            keyBuffer = keyBuffer.Replace("Oem4", "/");
            keyBuffer = keyBuffer.Replace("LControlKey", "");
            keyBuffer = keyBuffer.Replace("ControlKey", "_CTRL_");
            keyBuffer = keyBuffer.Replace("Enter", "");
            keyBuffer = keyBuffer.Replace("Shift", "____SHIFT___");
            keyBuffer = keyBuffer.ToLower();
            keyBuffer = keyBuffer.Replace(" ", "");
            textBox1.Text = keyBuffer;
        }
    }

C# Sample Code:

    [DllImport("user32.dll")]
    static extern ushort GetAsyncKeyState(int vKey);

    public static bool IsKeyPushedDown(System.Windows.Forms.Keys vKey) {
        return 0 != (GetAsyncKeyState((int)vKey) & 0x8000);
    }

Alternative Managed API:

The ManagedWindowsApi project (http://mwinapi.sourceforge.net) provides a KeyboardKey class to detect keyboard state and synthesize keyboard events.

Documentation

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