//Obtain the current console font index
CONSOLE_FONT_INFO currentFont;
bool success = GetCurrentConsoleFont(
_consoleOutputHandle,
false,
out currentFont);
//Use that index to obtain font size
Coord coord = GetConsoleFontSize(_consoleOutputHandle, currentFont.nFont);
return coord;
}
//--------------------------------------------------------------------------------------------
// i was unable to get the above code to work [.NET Framework 4.0, VS 2010] but i wrote
// this set of functions to do the same thing, hope this helps someone.
//
// note: see the comments in getConsoleOutputHandle() below, it may have been that i got
// no results from the OP's code because the System.Console had not yet initialized
// the handles rather than any issue with the code and/or the newer framework.
//
// the nullable return types are gravy; you could of course return bool status values and
// use out or ref COORD and CONSOLE_FONT_INFO parameters to return the values, if they exist
//--------------------------------------------------------------------------------------------
/// <summary>
/// purpose is to return the current console's COORD font size, if it exists
/// </summary>
/// <returns>either the COORD-based font size, or null</returns>
public static COORD? getConsoleFontSize()
{
COORD? RetVal = null;
CONSOLE_FONT_INFO? consoleFontOrNull = getConsoleFontInfo();
if (consoleFontOrNull != null)
{
CONSOLE_FONT_INFO consoleFont = consoleFontOrNull.Value;
//Use that index to obtain font size
RetVal = GetConsoleFontSize(getConsoleOutputHandle(), consoleFont.nFont);
}
return RetVal;
}
/// <summary>
/// returns the current console's CONSOLE_FONT_INFO structure, if it exists
/// </summary>
/// <returns>either the current console's CONSOLE_FONT_INFO structure, or null</returns>
public static CONSOLE_FONT_INFO? getConsoleFontInfo()
{
CONSOLE_FONT_INFO currentFont;
//Obtain the current console font index
bool success = GetCurrentConsoleFont(getConsoleOutputHandle(), false, out currentFont);
// probably could dispense with the currentFont variable, and just use
// RetVal.Value in the call, but for clarity and safety's sake i have
// separated them out
CONSOLE_FONT_INFO? RetVal = null;
// if the call succeeded, set the value of the nullable otherwise, leave it null
if (success)
RetVal = currentFont;
return RetVal;
}
/// <summary>
/// returns the current console's output handle as an IntPtr, if it exists
/// </summary>
/// <returns>either the current console's output handle, or IntPtr.Zero</returns>
public static IntPtr getConsoleOutputHandle()
{
Type consoleType = typeof(System.Console);
// for some reason .InvokeMember wasn't working for me, but this strikes me
// as a bit more clear anyway. might just be me. but, it does seem to work.
FieldInfo _consoleOutputHandle_fieldinfo =
consoleType.GetField("_consoleOutputHandle", BindingFlags.NonPublic | BindingFlags.Static);
IntPtr RetVal;
// after some testing, i realized that the only time i got a value back for the
// handle was when i poked around in System.Console in the watch window. after
// much playing around i finally found that the following works to initialize
// the handles. this may have been my issue with the OP's code as well
System.Console.BackgroundColor = System.Console.BackgroundColor;
// this is probably a pretty safe operation as System.Console is a static type,
// but just to be on the safe side might as well do a little exception handling.
try
{
// since System.Console is a static class/type, you just pass null where an
// object is requested, apparently. i have checked this in the debugger and
// it does work, so i'll just take people's word for it.
RetVal = (IntPtr)_consoleOutputHandle_fieldinfo.GetValue(null);
}
// not really doing anything if there's an exception; not much to do. could give a
// parameter name if you wanted to for logging and such.
catch (Exception)
{
RetVal = IntPtr.Zero;
}
return RetVal;
}
Returns the height and width (in pixels) of the the console font with the specified font index
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