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DeleteObject (gdi32)
The DeleteObject function deletes a logical pen, brush, font, bitmap, region, or palette, freeing all system resources associated with the object. After the object is deleted, the specified handle is no longer valid.

C# Signature:

static extern bool DeleteObject(IntPtr hObject);

User-Defined Types:




Tips & Tricks:

Call DeleteObject on a HBitmap object after using the GDI+ function:


public static Bitmap FromHbitmap(

   IntPtr hbitmap


FromHbitmap transfers a copy of the image bytes into returned Bitmap so it is important to call DeleteObject on the HBitmap to prevent two copies of the image from existing in the system.

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