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getpixel (gdi32)

C# Signature:

static extern uint GetPixel(IntPtr hdc, int nXPos, int nYPos);

VB.NET Signature

<DllImport("gdi32.dll", SetLastError:=True)> _
Public Function GetPixel(hdc As IntPtr, _
              nXPos As Integer, _
              nYPos as Integer) As UInteger
End Function

VB Signature:

Public Declare Function GetPixel Lib "gdi32" Alias "GetPixel" (ByVal hdc As Long, ByVal X As Long, ByVal Y As Long) As Long

User-Defined Types:


Alternative Managed API:

static Color GetColor(int x, int y)


    using (Bitmap bmp = new Bitmap(Screen.PrimaryScreen.Bounds.Width,
    using (Graphics g = Graphics.FromImage(bmp))
                 0, 0,
    return bmp.GetPixel(x, y);


//To get colors in ARGB format use color.A, color.R, color.G and color.B


Color color = GetColor(960, 540);

byte alpha = color.A;

byte red = color.R;

byte green = color.G;

byte blue = color.B;



Tips & Tricks:

Please add some!

Sample Code:

  static extern IntPtr GetDC(IntPtr hwnd);

  static extern Int32 ReleaseDC(IntPtr hwnd, IntPtr hdc);

  static extern uint GetPixel(IntPtr hdc,int nXPos,int nYPos);

  // Print out the RGB value of the pixel which is under the mouse cursor.
  // NB: BLUE and RED components will be swapped because GetPixel returns ABGR
  static private void myControl_MouseMove(object sender,System.Windows.Forms.MouseEventArgs e)
    IntPtr hdc = GetDC(IntPtr.Zero);
    uint pixel = GetPixel(hdc, Cursor.Position.X, Cursor.Position.Y);
    Color color = Color.FromArgb((int)pixel);
    Console.WriteLine("Color is {0}",color);

2nd Example (above did not work for me, here is my solution):

    static extern IntPtr CreateDC(string strDriver,
      string strDevice, string strOutput, IntPtr pData);

    static extern bool DeleteDC(IntPtr hdc);

    static extern int GetPixel(IntPtr hdc, int nXPos, int nYPos);

    // ...
    IntPtr hdcScreen = CreateDC("Display", null, null, IntPtr.Zero);
    int cr = GetPixel(hdcScreen, x, y);
    Color color = Color.FromArgb((cr & 0x000000FF),
        (cr & 0x0000FF00) >> 8,
        (cr & 0x00FF0000) >> 16);
    // ... and apply the color to Bitmap-struct via SetPixel() or whatever else you want to do with it..

Wrapper Class

  using System;
  using System.Drawing;
  using System.Runtime.InteropServices;

  sealed class Win32
      static extern IntPtr GetDC(IntPtr hwnd);

      static extern Int32 ReleaseDC(IntPtr hwnd, IntPtr hdc);

      static extern uint GetPixel(IntPtr hdc, int nXPos, int nYPos);

      static public System.Drawing.Color GetPixelColor(int x, int y)
       IntPtr hdc = GetDC(IntPtr.Zero);
       uint pixel = GetPixel(hdc, x, y);
       ReleaseDC(IntPtr.Zero, hdc);
       Color color = Color.FromArgb((int)(pixel & 0x000000FF),
                    (int)(pixel & 0x0000FF00) >> 8,
                    (int)(pixel & 0x00FF0000) >> 16);
       return color;

Alternative Managed API:

Do you know one? Please contribute it!

GetPixel on MSDN, Color on MSDN

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