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RAWINPUT (Structures)
.
C# Definition:
/// <summary>
/// Contains information about the state of the mouse.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct RawMouse
/// Value type for raw input.
/// </summary>
[StructLayout(LayoutKind.Explicit)]
public struct RawInput
{
/// <summary>
/// The mouse state.
/// </summary>
public RawMouseFlags Flags;
/// <summary>Header for the data.</summary>
[FieldOffset(0)]
public RawInputHeader Header;
/// <summary>Mouse raw input data.</summary>
[FieldOffset(16)]
public RawInputMouse Mouse;
/// <summary>Keyboard raw input data.</summary>
[FieldOffset(16)]
public RawKeyboard Keyboard;
/// <summary>HID raw input data.</summary>
[FieldOffset(16)]
public RawInputHid Hid;
}
[StructLayout(LayoutKind.Explicit)]
public struct Data
{
[FieldOffset(0)]
public uint Buttons;
/// <summary>
/// If the mouse wheel is moved, this will contain the delta amount.
/// </summary>
[FieldOffset(2)]
public ushort ButtonData;
/// <summary>
/// Flags for the event.
/// </summary>
[FieldOffset(0)]
public RawMouseButtons ButtonFlags;
}
x86/x64 safe version:
public Data Data;
/// <summary>
/// Contains the raw input from a device.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct RawInput
{
/// <summary>
/// Raw button data.
/// Header for the data.
/// </summary>
public uint RawButtons;
/// <summary>
/// The motion in the X direction. This is signed relative motion or
/// absolute motion, depending on the value of usFlags.
/// </summary>
public int LastX;
/// <summary>
/// The motion in the Y direction. This is signed relative motion or absolute motion,
/// depending on the value of usFlags.
/// </summary>
public int LastY;
/// <summary>
/// The device-specific additional information for the event.
/// </summary>
public uint ExtraInformation;
public RawInputHeader Header;
public Union Data;
[StructLayout(LayoutKind.Explicit)]
public struct Union
{
/// <summary>
/// Mouse raw input data.
/// </summary>
[FieldOffset(0)]
public RawMouse Mouse;
/// <summary>
/// Keyboard raw input data.
/// </summary>
[FieldOffset(0)]
public RawKeyboard Keyboard;
/// <summary>
/// HID raw input data.
/// </summary>
[FieldOffset(0)]
public RawHID HID;
}
}
or
VB Definition:
''' <summary>Contains the raw input from a device.</summary>
<StructLayout(LayoutKind.Sequential)>
Public Structure RawInput
''' <summary>Header for the data.</summary>
Public Header As RAWINPUTHEADER
Public Data As Union
<StructLayout(LayoutKind.Explicit)>
Public Structure Union
''' <summary>Mouse raw input data.</summary>
<FieldOffset(0)>
Public Mouse As RAWMOUSE
''' <summary>Keyboard raw input data.</summary>
<FieldOffset(0)>
Public Keyboard As RAWKEYBOARD
''' <summary>HID raw input data.</summary>
<FieldOffset(0)>
Public HID As RAWHID
End Structure
End Structure
User-Defined Field Types:
None.
/// <summary>
/// Contains information about the state of the mouse.
/// </summary>
[StructLayout(LayoutKind.Explicit)]
public struct RawMouse
{
/// <summary>
/// The mouse state.
/// </summary>
[FieldOffset(0)]
public RawMouseFlags Flags;
/// <summary>
/// Flags for the event.
/// </summary>
[FieldOffset(4)]
public RawMouseButtons ButtonFlags;
/// <summary>
/// If the mouse wheel is moved, this will contain the delta amount.
/// </summary>
[FieldOffset(6)]
public ushort ButtonData;
/// <summary>
/// Raw button data.
/// </summary>
[FieldOffset(8)]
public uint RawButtons;
/// <summary>
/// The motion in the X direction. This is signed relative motion or
/// absolute motion, depending on the value of usFlags.
/// </summary>
[FieldOffset(12)]
public int LastX;
/// <summary>
/// The motion in the Y direction. This is signed relative motion or absolute motion,
/// depending on the value of usFlags.
/// </summary>
[FieldOffset(16)]
public int LastY;
/// <summary>
/// The device-specific additional information for the event.
/// </summary>
[FieldOffset(20)]
public uint ExtraInformation;
}
VB Definition:
Structure RAWINPUTMOUSE
Public TODO
End Structure
User-Defined Field Types:
None.
Notes:
None.
On 64bit platform use offset size 24.
Function to read raw data from an input device such as a keyboard, mouse or other HID.
1/27/2011 1:34:48 PM - -93.176.200.208
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