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O_ (Constants)
.
C# Constants:
const int _O_RDONLY = 0x0000; /* open for reading only */
const int _O_WRONLY = 0x0001; /* open for writing only */
const int _O_RDWR = 0x0002; /* open for reading and writing */
const int _O_APPEND = 0x0008; /* writes done at eof */
const int _O_CREAT = 0x0100; /* create and open file */
const int _O_TRUNC = 0x0200; /* open and truncate */
const int _O_EXCL = 0x0400; /* open only if file doesn't already exist */
/* O_TEXT files have <cr><lf> sequences translated to <lf> on read()'s,
** and <lf> sequences translated to <cr><lf> on write()'s
*/
const int _O_TEXT = 0x4000; /* file mode is text (translated) */
const int _O_BINARY = 0x8000; /* file mode is binary (untranslated) */
const int _O_WTEXT = 0x10000; /* file mode is UTF16 (translated) */
const int _O_U16TEXT = 0x20000; /* file mode is UTF16 no BOM (translated) */
const int _O_U8TEXT = 0x40000; /* file mode is UTF8 no BOM (translated) */
const int _O_NOINHERIT = 0x0080; /* child process doesn't inherit file */
const int _O_TEMPORARY = 0x0040; /* Temporary file bit - file is deleted when last handle is closed */
const int _O_SHORT_LIVED = 0x1000; /* temporary storage file, try not to flush */
const int _O_SEQUENTIAL = 0x0020; /* file access is primarily sequential */
const int _O_RANDOM = 0x0010; /* file access is primarily random */
/* Non-ANSI names for compatibility */
const int O_RDONLY = _O_RDONLY;
const int O_WRONLY = _O_WRONLY;
const int O_RDWR = _O_RDWR;
const int O_APPEND = _O_APPEND;
const int O_CREAT = _O_CREAT;
const int O_TRUNC = _O_TRUNC;
const int O_EXCL = _O_EXCL;
const int O_TEXT = _O_TEXT;
const int O_BINARY = _O_BINARY;
const int O_RAW = _O_BINARY;
const int O_TEMPORARY = _O_TEMPORARY;
const int O_NOINHERIT = _O_NOINHERIT;
const int O_SEQUENTIAL = _O_SEQUENTIAL;
const int O_RANDOM = _O_RANDOM;
VB Constants:
TODO
Notes:
None.
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