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LR_ (Constants)
.
C# Constants:
/// <summary>
/// The default flag; it does nothing. All it means is "not LR_MONOCHROME".
/// </summary>
public const int LR_DEFAULTCOLOR = 0x0000;
/// <summary>
/// Loads the image in black and white.
/// </summary>
public const int LR_MONOCHROME = 0x0001;
/// <summary>
/// Specifies the image to load. If the hinst parameter is non-NULL and the fuLoad parameter omits LR_LOADFROMFILE,
/// lpszName specifies the image resource in the hinst module. If the image resource is to be loaded by name,
/// the lpszName parameter is a pointer to a null-terminated string that contains the name of the image resource.
/// If the image resource is to be loaded by ordinal, use the MAKEINTRESOURCE macro to convert the image ordinal
/// into a form that can be passed to the LoadImage function.
///
/// If the hinst parameter is NULL and the fuLoad parameter omits the LR_LOADFROMFILE value,
/// the lpszName specifies the OEM image to load. The OEM image identifiers are defined in Winuser.h and have the following prefixes.
///
/// OBM_ OEM bitmaps
/// OIC_ OEM icons
/// OCR_ OEM cursors
///
/// To pass these constants to the LoadImage function, use the MAKEINTRESOURCE macro. For example, to load the OCR_NORMAL cursor,
/// pass MAKEINTRESOURCE(OCR_NORMAL) as the lpszName parameter and NULL as the hinst parameter.
///
/// If the fuLoad parameter includes the LR_LOADFROMFILE value, lpszName is the name of the file that contains the image.
/// </summary>
public const int LR_LOADFROMFILE = 0x0010;
/// <summary>
/// Retrieves the color value of the first pixel in the image and replaces the corresponding entry in the color table
/// with the default window color (COLOR_WINDOW). All pixels in the image that use that entry become the default window color.
/// This value applies only to images that have corresponding color tables.
/// Do not use this option if you are loading a bitmap with a color depth greater than 8bpp.
///
/// If fuLoad includes both the LR_LOADTRANSPARENT and LR_LOADMAP3DCOLORS values, LRLOADTRANSPARENT takes precedence.
/// However, the color table entry is replaced with COLOR_3DFACE rather than COLOR_WINDOW.
/// </summary>
public const int LR_LOADTRANSPARENT = 0x0020;
/// <summary>
/// Uses the width or height specified by the system metric values for cursors or icons,
/// if the cxDesired or cyDesired values are set to zero. If this flag is not specified and cxDesired and cyDesired are set to zero,
/// the function uses the actual resource size. If the resource contains multiple images, the function uses the size of the first image.
/// </summary>
public const int LR_DEFAULTSIZE = 0x0040;
/// <summary>
/// Uses true VGA colors.
/// </summary>
public const int LR_VGACOLOR = 0x0080;
/// <summary>
/// Searches the color table for the image and replaces the following shades of gray with the corresponding 3-D color: Color Replaced with
/// Dk Gray, RGB(128,128,128) COLOR_3DSHADOW
/// Gray, RGB(192,192,192) COLOR_3DFACE
/// Lt Gray, RGB(223,223,223) COLOR_3DLIGHT
/// Do not use this option if you are loading a bitmap with a color depth greater than 8bpp.
/// </summary>
public const int LR_LOADMAP3DCOLORS = 0x1000;
/// <summary>
/// When the uType parameter specifies IMAGE_BITMAP, causes the function to return a DIB section bitmap rather than a compatible bitmap.
/// This flag is useful for loading a bitmap without mapping it to the colors of the display device.
/// </summary>
public const int LR_CREATEDIBSECTION = 0x2000;
/// <summary>
/// Shares the image handle if the image is loaded multiple times. If LR_SHARED is not set, a second call to LoadImage for the
/// same resource will load the image again and return a different handle.
/// When you use this flag, the system will destroy the resource when it is no longer needed.
///
/// Do not use LR_SHARED for images that have non-standard sizes, that may change after loading, or that are loaded from a file.
///
/// When loading a system icon or cursor, you must use LR_SHARED or the function will fail to load the resource.
///
/// Windows 95/98/Me: The function finds the first image with the requested resource name in the cache, regardless of the size requested.
/// </summary>
public const int LR_SHARED = 0x8000;
VB Constants:
TODO
Notes:
None.
The LoadImage API
2/7/2011 2:27:47 AM - -178.73.49.127
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